Fabled Performance: Difference between revisions
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* Active: You perform a song, dance, or oration that affects those who hear or see you. The performance must be at least 5 minutes long. While you perform, those who hear or see you must succeed on a Magic Resistance roll or following the performance they experience a mood decided by you for 1 Hour. (Ex. fear, sadness, depression, hope, joy, lust, anger) The exact actions individual targets take will be determined by the Storyteller - 4 Mana | * ''Active'': You perform a song, dance, or oration that affects those who hear or see you. The performance must be at least 5 minutes long. While you perform, those who hear or see you must succeed on a Magic Resistance roll or following the performance they experience a mood decided by you for 1 Hour. (Ex. fear, sadness, depression, hope, joy, lust, anger) The exact actions individual targets take will be determined by the Storyteller - 4 Mana | ||
* Active: The performance causes dramatic mood, personality, or life changes based off the emotion you selected. These changes may fade over time, but are effectively permanent. (Ex. a fallen paladin hears your angelic song and resolves to return to the church) - 1 Story Point (3d10 Bonus Dice) | * ''Active'': The performance causes dramatic mood, personality, or life changes based off the emotion you selected. These changes may fade over time, but are effectively permanent. (Ex. a fallen paladin hears your angelic song and resolves to return to the church) - 1 Story Point (3d10 Bonus Dice) | ||
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Latest revision as of 09:02, 11 May 2021
Required | Lark Discipline 5 |
Range | Sight, Hearing |
Target Area | Target(s) |
Duration | 1 Hour/Permanent |
Action | Standard |
Cost | 4 Mana/1 Story Point (3d10 bonus dice) |
Effect |
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