Fabled Performance: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
Line 14: Line 14:
|-
|-
   | Effect ||   
   | Effect ||   
* Active: You perform a song, dance, or oration that affects those who hear or see you. The performance must be at least 5 minutes long. While you perform, those who hear or see you must succeed on a Magic Resistance roll or following the performance they experience a mood decided by you for 1 Hour. (Ex. fear, sadness, depression, hope, joy, lust, anger) The exact actions individual targets take will be determined by the Storyteller - 4 Mana
* ''Active'': You perform a song, dance, or oration that affects those who hear or see you. The performance must be at least 5 minutes long. While you perform, those who hear or see you must succeed on a Magic Resistance roll or following the performance they experience a mood decided by you for 1 Hour. (Ex. fear, sadness, depression, hope, joy, lust, anger) The exact actions individual targets take will be determined by the Storyteller - 4 Mana
* Active: The performance causes dramatic mood, personality, or life changes based off the emotion you selected. These changes may fade over time, but are effectively permanent. (Ex. a fallen paladin hears your angelic song and resolves to return to the church) - 1 Story Point (3d10 Bonus Dice)
* ''Active'': The performance causes dramatic mood, personality, or life changes based off the emotion you selected. These changes may fade over time, but are effectively permanent. (Ex. a fallen paladin hears your angelic song and resolves to return to the church) - 1 Story Point (3d10 Bonus Dice)
|}
|}



Latest revision as of 09:02, 11 May 2021

Required Lark Discipline 5
Range Sight, Hearing
Target Area Target(s)
Duration 1 Hour/Permanent
Action Standard
Cost 4 Mana/1 Story Point (3d10 bonus dice)
Effect
  • Active: You perform a song, dance, or oration that affects those who hear or see you. The performance must be at least 5 minutes long. While you perform, those who hear or see you must succeed on a Magic Resistance roll or following the performance they experience a mood decided by you for 1 Hour. (Ex. fear, sadness, depression, hope, joy, lust, anger) The exact actions individual targets take will be determined by the Storyteller - 4 Mana
  • Active: The performance causes dramatic mood, personality, or life changes based off the emotion you selected. These changes may fade over time, but are effectively permanent. (Ex. a fallen paladin hears your angelic song and resolves to return to the church) - 1 Story Point (3d10 Bonus Dice)