Wolf Discipline: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (→Rank 4) |
||
(21 intermediate revisions by the same user not shown) | |||
Line 7: | Line 7: | ||
| [[Second Wind]] || Character draws upon a second wind to shake off minor wounds. | | [[Second Wind]] || Character draws upon a second wind to shake off minor wounds. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[Animal Senses]] || Character | | [[Animal Senses]] || Character gains some of the keen senses of a wolf. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[Commune with Animal]] || Character may communicate with any natural animal. | | [[Commune with Animal]] || Character may communicate with any natural animal. | ||
Line 17: | Line 17: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[Adrenaline Surge]] || A surge of adrenaline rushes through the | | [[Adrenaline Surge]] || A surge of adrenaline rushes through the adept, allowing her to ignore injuries and push through fatigue where others would collapse. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[Sense Prey]] || | | [[Sense Prey]] || The adept is able to detect the presence of nearby creatures and hunt down specific scents. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[Animal Guide]] || | | [[Animal Guide]] || Keen senses allow the adept to use local animal tracks to guide others carefully through unfamiliar territory. | ||
Keen senses allow the | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[Darting Attack]] || | | [[Darting Attack]] || Adept may dart in, attack, and dart out again. | ||
|} | |} | ||
Line 30: | Line 29: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[Fast Healing]] || | | [[Fast Healing]] || Heal at double the normal natural rate. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[Danger Sense]] || | | [[Danger Sense]] || Become able to detect and more effectively defend against potential danger. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[ | | [[Pack Mentality]] || Secure the allegiance of one or more animals for a short time. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[Hamstring]] || | | [[Hamstring]] || Master the art of hamstringing an enemy. | ||
|} | |} | ||
Line 42: | Line 41: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| | | [[Shake it Off]] || Draw on inner strength to resist various effects and fatigue. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[ | | [[Predator's Gaze]] || Adept's gaze pierces cover and concealment. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| | | [[Enduring Bond]] || Form a lasting connection with a member of the pack. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| | | [[Devastating Blow]] || Leave a target Wounded after an attack. | ||
|} | |} | ||
Line 54: | Line 53: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| | | [[Rapid Recovery]]|| When health would be reduced below 0, reactively activate powerful healing over time. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| | | ''Animal Senses''|| XXXX | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| | | [[Kindred Soul]] || Become supernaturally in tune with a Companion Animal, sharing abilities with it. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| ''Outlander Fighting'' || XXXX | | ''Outlander Fighting'' || XXXX |
Latest revision as of 15:05, 22 March 2024
Wranglers, survivalists, rangers, outlanders: Adepts of the Wolf attune their bodies to the natural world, becoming so like animals that they can even control them. The Discipline of the Wolf offers lines in Resilience (Self Healing), Animal Traits, Animal Control, and Outlander Fighting. Adepts of the Wolf may choose prowess in Might, Toughness, and Healing.
Rank 1
Second Wind | Character draws upon a second wind to shake off minor wounds. |
Animal Senses | Character gains some of the keen senses of a wolf. |
Commune with Animal | Character may communicate with any natural animal. |
Kip-Up | Character may immediately spring up from a prone position. |
Rank 2
Adrenaline Surge | A surge of adrenaline rushes through the adept, allowing her to ignore injuries and push through fatigue where others would collapse. |
Sense Prey | The adept is able to detect the presence of nearby creatures and hunt down specific scents. |
Animal Guide | Keen senses allow the adept to use local animal tracks to guide others carefully through unfamiliar territory. |
Darting Attack | Adept may dart in, attack, and dart out again. |
Rank 3
Fast Healing | Heal at double the normal natural rate. |
Danger Sense | Become able to detect and more effectively defend against potential danger. |
Pack Mentality | Secure the allegiance of one or more animals for a short time. |
Hamstring | Master the art of hamstringing an enemy. |
Rank 4
Shake it Off | Draw on inner strength to resist various effects and fatigue. |
Predator's Gaze | Adept's gaze pierces cover and concealment. |
Enduring Bond | Form a lasting connection with a member of the pack. |
Devastating Blow | Leave a target Wounded after an attack. |
Rank 5
Rapid Recovery | When health would be reduced below 0, reactively activate powerful healing over time. |
Animal Senses | XXXX |
Kindred Soul | Become supernaturally in tune with a Companion Animal, sharing abilities with it. |
Outlander Fighting | XXXX |