Handle Animal Skill: Difference between revisions
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(Created page with "The Handle Animal skill involves knowledge of creatures large and small, and how to interact with them in a safe way. It allows players to accomplish things like calm a startl...") |
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The Handle Animal skill involves knowledge of creatures large and small, and how to interact with them in a safe way. It allows players to accomplish things like calm a startled mount, make friends with a stray cat, or avoid being attacked by certain wildlife. You can change the disposition of non-sentient creatures with a successful Handle Animal check. | The Handle Animal skill involves knowledge of creatures large and small, and how to interact with them in a safe way. It allows players to accomplish things like calm a startled mount, make friends with a stray cat, or avoid being attacked by certain wildlife. You can change the disposition of non-sentient creatures with a successful Handle Animal check. Usually, this requires a Full Round action to attempt, however this may change at the discretion of the Storyteller. | ||
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=Disposition= | =Disposition= | ||
Disposition is the overall feeling a creature has towards your character and how likely they are to flee or attack. A | Disposition is the overall feeling a creature has towards your character and how likely they are to flee or attack. A Hostile creature is far more likely to attack than a Neutral one. | ||
{| class="tdgrey1" | {| class="tdgrey1" | ||
!Disposition | !Disposition | ||
!Description | !Description | ||
|- | |- | ||
| Hostile || Will take risks to hurt you. | |||
|- | |- | ||
| Unfriendly || Wishes you ill. | |||
|- | |- | ||
| Neutral || Indifferent to you. | |||
|- | |- | ||
| Friendly || Wishes you well. | |||
|- | |- | ||
| Ally || Will take risks to help you. | |||
|} | |} |
Latest revision as of 01:45, 23 May 2021
The Handle Animal skill involves knowledge of creatures large and small, and how to interact with them in a safe way. It allows players to accomplish things like calm a startled mount, make friends with a stray cat, or avoid being attacked by certain wildlife. You can change the disposition of non-sentient creatures with a successful Handle Animal check. Usually, this requires a Full Round action to attempt, however this may change at the discretion of the Storyteller.
Disposition
Disposition is the overall feeling a creature has towards your character and how likely they are to flee or attack. A Hostile creature is far more likely to attack than a Neutral one.
Disposition | Description |
---|---|
Hostile | Will take risks to hurt you. |
Unfriendly | Wishes you ill. |
Neutral | Indifferent to you. |
Friendly | Wishes you well. |
Ally | Will take risks to help you. |