Air Pocket: Difference between revisions
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{| class="tdgrey1" | {| class="tdgrey1" | ||
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| Required || [[Air Sphere]] | | Required || [[Air Sphere]] 1 | ||
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| Range || | | Range || Touch | ||
|- | |- | ||
| Area || | | Area || 1 Target x Rank | ||
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| Duration || | | Duration || 1 Hour | ||
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| Casting || Verbal, Somatic | | Casting || Verbal, Somatic | ||
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| Action || Standard | | Action || Standard | ||
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| Cost || | | Cost || Free | ||
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| Effect || | | Effect || The caster creates a dense bubble of air and magic around a target's head (or other vital respiratory mechanism) that holds in breathable air and filters out harmful liquids, gases, and particulates in the environment before they can reach and cause harm to the target. Air Pocket can allow the target to safely breathe underwater for a time, lasting about 10 minutes x Rank before it can no longer generate enough oxygen to support the target unless exposed to atmosphere once again. | ||
|} | |} | ||
Latest revision as of 23:15, 4 October 2024
Required | Air Sphere 1 |
Range | Touch |
Area | 1 Target x Rank |
Duration | 1 Hour |
Casting | Verbal, Somatic |
Action | Standard |
Cost | Free |
Effect | The caster creates a dense bubble of air and magic around a target's head (or other vital respiratory mechanism) that holds in breathable air and filters out harmful liquids, gases, and particulates in the environment before they can reach and cause harm to the target. Air Pocket can allow the target to safely breathe underwater for a time, lasting about 10 minutes x Rank before it can no longer generate enough oxygen to support the target unless exposed to atmosphere once again. |