Hypervigilance: Difference between revisions

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   | Required ||  [[Wrath Domain]]: Retribution 2
   | Required ||  [[Wrath Domain]]: Vengeance 4
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   | Range ||  Self
   | Range ||  Self
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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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   | Cast Action ||  Reactive
   | Action ||  Standard
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   | Cost ||  1 Mana
   | Cost ||  3 Mana
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   | Effect || After taking damage, the channeler may activate this power and draw upon a well of divine fury to empower her melee attacks. For each point of lethal damage the channeler suffers while Grudge is active, a charge is added to a pool of up to Rank charges of divine energy. When attacking, the channeler may freely consume charges from this pool to empower her melee attacks, adding a number of dice to her roll equal to the number of charges consumed.
   | Effect || While active, the channeler gains a +Rank Divine bonus to Initiative and Perception. Additionally, she may not be caught flat-footed by Sworn Enemies or her Chosen Foe.  
 
Any unspent charges are lost when the spell ends.  
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Latest revision as of 17:42, 18 March 2024

Required Wrath Domain: Vengeance 4
Range Self
Target Area Self
Duration 1 Hour
Casting Verbal, Somatic
Action Standard
Cost 3 Mana
Effect While active, the channeler gains a +Rank Divine bonus to Initiative and Perception. Additionally, she may not be caught flat-footed by Sworn Enemies or her Chosen Foe.