Indomitable: Difference between revisions

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{| class="tdgrey1"
{| class="tdgrey1"
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   | Required || [[Wrath Domain]]: Rage 2
   | Required || [[Wrath Domain]]: Rage 1
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   | Range ||  Self
   | Range ||  Self
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   | Cast Action ||  Standard
   | Cast Action ||  Standard
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   | Cost || 1 Mana
   | Cost || Free
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   | Effect || This ability allows the channeler to remain conscious despite damage taken. Normally, a character falls unconscious at 0 health, and dies at a negative health equal to their maximum health. Each Rank in this Domain moves the point of unconsciousness down 1, into the negative health range. This effect stacks with the bonus provided by the Toughness benefit. This ability does not prevent the channeler from Bleeding Out.
   | Effect || This ability allows the channeler to remain conscious despite damage taken. Normally, a character falls unconscious at 0 health, and dies at a negative health equal to their maximum health. Each Rank in this Domain moves the point of unconsciousness down 1, into the negative health range. This effect stacks with the bonus provided by the Toughness benefit. This ability does not prevent the channeler from Bleeding Out.
Additionally, dice penalties from pain (e.g. Curse of Agony) are reduced by Domain Rank.
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Latest revision as of 13:45, 18 February 2023

Required Wrath Domain: Rage 1
Range Self
Target Area Self
Duration 1 Hour
Casting Verbal, Somatic
Cast Action Standard
Cost Free
Effect This ability allows the channeler to remain conscious despite damage taken. Normally, a character falls unconscious at 0 health, and dies at a negative health equal to their maximum health. Each Rank in this Domain moves the point of unconsciousness down 1, into the negative health range. This effect stacks with the bonus provided by the Toughness benefit. This ability does not prevent the channeler from Bleeding Out.