Indomitable: Difference between revisions
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{| class="tdgrey1" | {| class="tdgrey1" | ||
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| Required || [[Wrath Domain]]: Rage | | Required || [[Wrath Domain]]: Rage 1 | ||
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| Range || Self | | Range || Self | ||
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| Cast Action || Standard | | Cast Action || Standard | ||
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| Cost || | | Cost || Free | ||
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| Effect || This ability allows the channeler to remain conscious despite damage taken. Normally, a character falls unconscious at 0 health, and dies at a negative health equal to their maximum health. Each Rank in this Domain moves the point of unconsciousness down 1, into the negative health range. This effect stacks with the bonus provided by the Toughness benefit. This ability does not prevent the channeler from Bleeding Out. | | Effect || This ability allows the channeler to remain conscious despite damage taken. Normally, a character falls unconscious at 0 health, and dies at a negative health equal to their maximum health. Each Rank in this Domain moves the point of unconsciousness down 1, into the negative health range. This effect stacks with the bonus provided by the Toughness benefit. This ability does not prevent the channeler from Bleeding Out. | ||
|} | |} | ||
Latest revision as of 13:45, 18 February 2023
Required | Wrath Domain: Rage 1 |
Range | Self |
Target Area | Self |
Duration | 1 Hour |
Casting | Verbal, Somatic |
Cast Action | Standard |
Cost | Free |
Effect | This ability allows the channeler to remain conscious despite damage taken. Normally, a character falls unconscious at 0 health, and dies at a negative health equal to their maximum health. Each Rank in this Domain moves the point of unconsciousness down 1, into the negative health range. This effect stacks with the bonus provided by the Toughness benefit. This ability does not prevent the channeler from Bleeding Out. |