Inkling: Difference between revisions
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| colspan="3" style="text-align: center;" | ''An urban myth among the Unseelie, Inklings are believed to prey upon the isolated and unwary. These clever creatures from the Outer Wilds are masters of stealth and secrecy. Favoring hit-and-run tactics, they take what they need from their prey and rarely actually kill - their purported prey is usually found nearly drained of life, with only a vague idea of what might have happened. Pale, glowing eyes are perhaps the only common feature that links reported Inkling attacks.'' | | colspan="3" style="text-align: center;" | ''An urban myth among the Unseelie, Inklings are believed to prey upon the isolated and unwary. These clever creatures from the Outer Wilds are masters of stealth and secrecy. Favoring hit-and-run tactics, they take what they need from their prey and rarely actually kill - their purported prey is usually found nearly drained of life, with only a vague idea of what might have happened. Pale, glowing eyes are perhaps the only common feature that links reported Inkling attacks.'' | ||
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! Image !! Stats !! Special | ! Image !! Stats !! Special Qualities | ||
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Health: 10 | Health: 10 | ||
Vigor: 0 | Vigor: 0 | ||
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Speed: 10 | Speed: 10 | ||
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* Medium Size | |||
* Armor Piercing 1 | |||
* [[Drain Vitality]] (9d10), Rank 2 | |||
* [[Invisibility]] (10d10), Rank 3 | |||
* [[Forget]] (10d10), Rank 3 | |||
Rank 3 | |||
|} | |} | ||
Latest revision as of 18:10, 25 May 2024
An urban myth among the Unseelie, Inklings are believed to prey upon the isolated and unwary. These clever creatures from the Outer Wilds are masters of stealth and secrecy. Favoring hit-and-run tactics, they take what they need from their prey and rarely actually kill - their purported prey is usually found nearly drained of life, with only a vague idea of what might have happened. Pale, glowing eyes are perhaps the only common feature that links reported Inkling attacks. | ||
Image | Stats | Special Qualities |
---|---|---|
Health: 10 Vigor: 0 Physical Defense: 5 (5 dodge) Magical Defense: 3 Magic Resistance: 9d10 Attack: 7, +1 Armor Piercing Initiative: +2 Speed: 10 |
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