Apparition: Difference between revisions
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(Created page with "{| class="tdgrey1" |- | colspan="3" style="text-align: center;" | ''Add the description of the monster here'' |- ! Image !! Stats !! Special Abilities |- | || Health: 6 Vigor: 0 Physical Defense: 2 (1 dodge, 1 armor) Magical Defense: 1 Magic Resistance: 7d10 Attack: 5 Initiative: +0 Speed: 9 || * Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage * Soul Manifest: Requires a Hallow to manifest + 10 minutes of Concent...") |
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| colspan="3" style="text-align: center;" | '' | | colspan="3" style="text-align: center;" | ''An ill-defined figure appearing as though out of thin air. It can do little more than gesture and make noise… but that’s often enough cause for alarm.'' | ||
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! Image !! Stats !! Special | ! Image !! Stats !! Special Qualities | ||
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Speed: 9 | Speed: 9 | ||
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* Medium Size | |||
* Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage | * Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage | ||
* Soul Manifest: Requires a Hallow to manifest + 10 minutes of Concentration | * Soul Manifest: Requires a Hallow to manifest + 10 minutes of Concentration | ||
* Incorporeal: An apparition is generally unable to touch/interact with the world around it unless threatened, but can be seen and produce sound. Its numina gives off a dim glow. | * Incorporeal: An apparition is generally unable to touch/interact with the world around it unless threatened, but can be seen and produce sound. Its numina gives off a dim glow. | ||
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[[Category: | [[Category:Monsters]] | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||
[[Category:Undead]] | [[Category:Undead]] | ||
[[Category:Ghosts]] | [[Category:Ghosts]] |
Latest revision as of 19:23, 25 May 2024
An ill-defined figure appearing as though out of thin air. It can do little more than gesture and make noise… but that’s often enough cause for alarm. | ||
Image | Stats | Special Qualities |
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Health: 6 Vigor: 0 Physical Defense: 2 (1 dodge, 1 armor) Magical Defense: 1 Magic Resistance: 7d10 Attack: 5 Initiative: +0 Speed: 9 |
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