Suppress Healing: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | Required || Death Domain: Soul Reaper 2 |- | Range || Self |- | Area || 1 Target |- | Duration || 1 Hour |- | Casting || Verbal, Somatic, Component (Weapon) |- | Cast Action || Standard |- | Cost || 1 Mana |- | Effect || Targets struck by the Soul Reaper must succeed on a Magic Resistance vs. Casting (Intelligence + Channeling + Domain Rank) or become resistant to magical healing and require twice as many points of healing...")
 
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{| class="tdgrey1"
{| class="tdgrey1"
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   | Required ||  [[Death Domain]]: Soul Reaper 2
   | Required ||  [[Corruption Domain]]: Pestilence 2
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   | Range ||  Self
   | Range ||  10 yards x Rank
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   | Area ||  1 Target
   | Area ||  1 Target
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   | Duration ||  1 Hour
   | Duration ||  1 Hour
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|-
   | Casting ||  Verbal, Somatic, Component (Weapon)
   | Casting ||  Verbal, Somatic
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   | Cast Action || Standard
   | Cast Action || Fast
|-
|-
   | Cost || 1 Mana
   | Cost || 1 Mana
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|-
   | Effect || Targets struck by the Soul Reaper must succeed on a Magic Resistance vs. Casting (Intelligence + Channeling + Domain Rank) or become resistant to magical healing and require twice as many points of healing magic to cure wounds.
   | Effect || Targets who have taken damage or failed a resistance roll against the channeler this round must succeed on a Magic Resistance roll or become resistant to magical healing and require twice as many points of healing magic to cure wounds for one hour.
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[[Category:Spells]]
[[Category:Spells]]
[[Category:Channeling]]
[[Category:Channeling]]
[[Category:Death Domain]]
[[Category:Corruption Domain]]

Latest revision as of 16:46, 4 October 2022

Required Corruption Domain: Pestilence 2
Range 10 yards x Rank
Area 1 Target
Duration 1 Hour
Casting Verbal, Somatic
Cast Action Fast
Cost 1 Mana
Effect Targets who have taken damage or failed a resistance roll against the channeler this round must succeed on a Magic Resistance roll or become resistant to magical healing and require twice as many points of healing magic to cure wounds for one hour.