Fighting Style: Two-Handed Crushing Weapons: Difference between revisions
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(Created page with "==Requirements== * Strength 3, Melee (Crushing) 3 * Rank 1-5, 1 CC point per Rank or 3 GXP x Rank ==Effects== {| class="tdgrey1" |- |Rank 1 ||Reach ||Attacks with two-handed crushing weapons extend melee range by 1 yard. |- |Rank 2 ||Crush Armor || Delivers a crushing blow that gains +Rank Armor Piercing. Attacks against material objects gain a +Rank bonus. |- |Rank 3 || Knock Back || On a successful attack the target is knocked back 2 yards (this increases to 3 yards a...") |
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|Rank 4 | |Rank 4 | ||
|| Heavy Impact | || Heavy Impact | ||
|| Attacks with two-handed crushing weapons (including Crush Armor) gain 9-again, and | || Attacks with two-handed crushing weapons (including Crush Armor) gain 9-again, and targets knocked prone from Knock Back take an additional +1 Non-lethal damage. | ||
|- | |- | ||
|Rank 5 | |Rank 5 | ||
|| Stagger | || Stagger | ||
|| Stagger the enemy with a brutal strike to a vulnerable location. The target must roll a Physical Resistance roll (base resistance + Constitution) vs. the attack roll or be | || Stagger the enemy with a brutal strike to a vulnerable location. The target must roll a Physical Resistance roll (base resistance + Constitution) vs. the attack roll or be [[Conditions#Stunned|Stunned]] for 1 round. This maneuver may not be combined with Crush Armor. | ||
|} | |} | ||
[[Category:Benefits]] | [[Category:Benefits]] |
Latest revision as of 21:04, 17 March 2024
Requirements
- Strength 3, Melee (Crushing) 3
- Rank 1-5, 1 CC point per Rank or 3 GXP x Rank
Effects
Rank 1 | Reach | Attacks with two-handed crushing weapons extend melee range by 1 yard. |
Rank 2 | Crush Armor | Delivers a crushing blow that gains +Rank Armor Piercing. Attacks against material objects gain a +Rank bonus. |
Rank 3 | Knock Back | On a successful attack the target is knocked back 2 yards (this increases to 3 yards at Rank 5). Additionally if 5 or more successes are rolled the target is knocked prone. |
Rank 4 | Heavy Impact | Attacks with two-handed crushing weapons (including Crush Armor) gain 9-again, and targets knocked prone from Knock Back take an additional +1 Non-lethal damage. |
Rank 5 | Stagger | Stagger the enemy with a brutal strike to a vulnerable location. The target must roll a Physical Resistance roll (base resistance + Constitution) vs. the attack roll or be Stunned for 1 round. This maneuver may not be combined with Crush Armor. |