Fighting Style: Two-Handed Crushing Weapons: Difference between revisions

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|Rank 5
|Rank 5
|| Stagger
|| Stagger
|| Stagger the enemy with a brutal strike to a vulnerable location. The target must roll a Physical Resistance roll (base resistance + Constitution) vs. the attack roll or be stunned for 1 round. This maneuver may not be combined with Crush Armor.
|| Stagger the enemy with a brutal strike to a vulnerable location. The target must roll a Physical Resistance roll (base resistance + Constitution) vs. the attack roll or be [[Conditions#Stunned|Stunned]] for 1 round. This maneuver may not be combined with Crush Armor.
|}
|}
[[Category:Benefits]]
[[Category:Benefits]]

Latest revision as of 21:04, 17 March 2024

Requirements

  • Strength 3, Melee (Crushing) 3
  • Rank 1-5, 1 CC point per Rank or 3 GXP x Rank

Effects

Rank 1 Reach Attacks with two-handed crushing weapons extend melee range by 1 yard.
Rank 2 Crush Armor Delivers a crushing blow that gains +Rank Armor Piercing. Attacks against material objects gain a +Rank bonus.
Rank 3 Knock Back On a successful attack the target is knocked back 2 yards (this increases to 3 yards at Rank 5). Additionally if 5 or more successes are rolled the target is knocked prone.
Rank 4 Heavy Impact Attacks with two-handed crushing weapons (including Crush Armor) gain 9-again, and targets knocked prone from Knock Back take an additional +1 Non-lethal damage.
Rank 5 Stagger Stagger the enemy with a brutal strike to a vulnerable location. The target must roll a Physical Resistance roll (base resistance + Constitution) vs. the attack roll or be Stunned for 1 round. This maneuver may not be combined with Crush Armor.