Earth Domain: Difference between revisions
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==Domain Power: == | ==Domain Power: == | ||
{{Main|Guardian Stones}} | |||
Caster enchants a pebble, gaining a random effect while the stone orbits them protectively. See the spell page for further details.''' | |||
== | ==Keeper of Kravnos== | ||
{| class="tdgrey1" | {| class="tdgrey1" | ||
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!Description | !Description | ||
|- | |- | ||
| 1 || | | 1 || [[Bless Earth]] || Caster ritually blesses the ground granting bonuses to Earth magic. | ||
|- | |- | ||
| 2 || | | 2 || [[Tranquil Grove]] || A safe haven appears on blessed ground with food, water, and natural resources. | ||
|- | |- | ||
| 3 || | | 3 || [[Hostile Terrain]] || Blessed ground becomes inimical to enemies, making movement difficult, ensnaring foes, and damaging them. | ||
|- | |- | ||
| 4 || | | 4 || [[The Golden Road]] || The caster divines a target destination and sees a golden path leading there. | ||
|- | |- | ||
| 5 || | | 5 || [[Terraform]] || The caster permanently transforms blessed earth with terrain, and plants. | ||
|} | |} | ||
==Earth Warden== | |||
{| class="tdgrey1" | |||
!Rank | |||
!Power | |||
!Description | |||
|- | |||
| 1 || [[Sundering]] || Enchants a weapon or unarmed attacks to sunder objects including equipment. | |||
|- | |||
| 2 || [[Stone Skin]] || Grants impenetrable Natural Armor at the cost of movement speed. | |||
|- | |||
| 3 || [[Binding Strike]] || A melee attack that roots your target. | |||
|- | |||
| 4 || [[Freedom of Movement]] || The caster ignores penalties from Difficult Terrain and gains bonuses against slows and grapples. | |||
|- | |||
| 5 || [[Seismic Strike]] || A melee attack that causes a massive tremor under the target. | |||
|} | |||
==Natural Forces== | |||
{| class="tdgrey1" | |||
!Rank | |||
!Power | |||
!Description | |||
|- | |||
| 1 || [[Alter Item]] || Alters an item's properties increasing or reducing Strength requirements or range. | |||
|- | |||
| 2 || [[Magnetic Pulse]] || Issue a powerful magnetic pulse to push or pull metallic materials. | |||
|- | |||
| 3 || [[Electromagnetic Field]] || Generate a magnetic field around the caster that provides light cover and is capable of reflecting physical projectiles. | |||
|- | |||
| 4 || [[Alter Gravity]] || Caster begins to alter gravity in an area; increasing it to crush targets, or reducing it to lift them into the air. | |||
|- | |||
| 5 || [[Singularity]] || Caster creates an electromagnetic singularity that draws nearby targets in, holding them immobile, and begins crushing them to death. | |||
|} | |||
[[Category:Channeling]] | |||
[[Category:Domains]] |
Latest revision as of 22:21, 13 January 2024
Domain Power:
Main Article: Guardian Stones
Caster enchants a pebble, gaining a random effect while the stone orbits them protectively. See the spell page for further details.
Keeper of Kravnos
Rank | Power | Description |
---|---|---|
1 | Bless Earth | Caster ritually blesses the ground granting bonuses to Earth magic. |
2 | Tranquil Grove | A safe haven appears on blessed ground with food, water, and natural resources. |
3 | Hostile Terrain | Blessed ground becomes inimical to enemies, making movement difficult, ensnaring foes, and damaging them. |
4 | The Golden Road | The caster divines a target destination and sees a golden path leading there. |
5 | Terraform | The caster permanently transforms blessed earth with terrain, and plants. |
Earth Warden
Rank | Power | Description |
---|---|---|
1 | Sundering | Enchants a weapon or unarmed attacks to sunder objects including equipment. |
2 | Stone Skin | Grants impenetrable Natural Armor at the cost of movement speed. |
3 | Binding Strike | A melee attack that roots your target. |
4 | Freedom of Movement | The caster ignores penalties from Difficult Terrain and gains bonuses against slows and grapples. |
5 | Seismic Strike | A melee attack that causes a massive tremor under the target. |
Natural Forces
Rank | Power | Description |
---|---|---|
1 | Alter Item | Alters an item's properties increasing or reducing Strength requirements or range. |
2 | Magnetic Pulse | Issue a powerful magnetic pulse to push or pull metallic materials. |
3 | Electromagnetic Field | Generate a magnetic field around the caster that provides light cover and is capable of reflecting physical projectiles. |
4 | Alter Gravity | Caster begins to alter gravity in an area; increasing it to crush targets, or reducing it to lift them into the air. |
5 | Singularity | Caster creates an electromagnetic singularity that draws nearby targets in, holding them immobile, and begins crushing them to death. |