Earth Domain: Difference between revisions

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==Domain Power: ==
==Domain Power: ==
{{Main|Guardian Stones}}
Caster enchants a pebble, gaining a random effect while the stone orbits them protectively. See the spell page for further details.'''


==Elemental Conjuring==
==Keeper of Kravnos==


{| class="tdgrey1"
{| class="tdgrey1"
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!Description
!Description
|-
|-
| 1 || Conjure Small Elemental || Conjure a Small Earth Elemental under your control for 1 Hour.
| 1 || [[Bless Earth]] || Caster ritually blesses the ground granting bonuses to Earth magic.
|-
|-
| 2 || Conjure Medium Elemental || Conjure a Medium Earth Elemental under your control for 1 Hour.
| 2 || [[Tranquil Grove]] || A safe haven appears on blessed ground with food, water, and natural resources.
|-
|-
| 3 || Conjure Large Elemental || Conjure a Large Earth Elemental under your control for 1 Hour.
| 3 || [[Hostile Terrain]] || Blessed ground becomes inimical to enemies, making movement difficult, ensnaring foes, and damaging them.
|-
|-
| 4 || Conjure Huge Elemental || Conjure a Huge Earth Elemental under your control for 1 Hour.
| 4 || [[The Golden Road]] || The caster divines a target destination and sees a golden path leading there.
|-
|-
| 5 || Conjure Greater Elemental || Conjure a Greater Earth Elemental under your control for 1 Hour.
| 5 || [[Terraform]] || The caster permanently transforms blessed earth with terrain, and plants.
|}
|}
==Earth Warden==
{| class="tdgrey1"
!Rank
!Power
!Description
|-
| 1 || [[Sundering]] || Enchants a weapon or unarmed attacks to sunder objects including equipment.
|-
| 2 || [[Stone Skin]] || Grants impenetrable Natural Armor at the cost of movement speed.
|-
| 3 || [[Binding Strike]] || A melee attack that roots your target.
|-
| 4 || [[Freedom of Movement]] || The caster ignores penalties from Difficult Terrain and gains bonuses against slows and grapples.
|-
| 5 || [[Seismic Strike]] || A melee attack that causes a massive tremor under the target.
|}
==Natural Forces==
{| class="tdgrey1"
!Rank
!Power
!Description
|-
| 1 || [[Alter Item]] || Alters an item's properties increasing or reducing Strength requirements or range.
|-
| 2 || [[Magnetic Pulse]] || Issue a powerful magnetic pulse to push or pull metallic materials.
|-
| 3 || [[Electromagnetic Field]] || Generate a magnetic field around the caster that provides light cover and is capable of reflecting physical projectiles.
|-
| 4 || [[Alter Gravity]] || Caster begins to alter gravity in an area; increasing it to crush targets, or reducing it to lift them into the air.
|-
| 5 || [[Singularity]] || Caster creates an electromagnetic singularity that draws nearby targets in, holding them immobile, and begins crushing them to death.
|}
[[Category:Channeling]]
[[Category:Domains]]

Latest revision as of 22:21, 13 January 2024

Domain Power:

Caster enchants a pebble, gaining a random effect while the stone orbits them protectively. See the spell page for further details.

Keeper of Kravnos

Rank Power Description
1 Bless Earth Caster ritually blesses the ground granting bonuses to Earth magic.
2 Tranquil Grove A safe haven appears on blessed ground with food, water, and natural resources.
3 Hostile Terrain Blessed ground becomes inimical to enemies, making movement difficult, ensnaring foes, and damaging them.
4 The Golden Road The caster divines a target destination and sees a golden path leading there.
5 Terraform The caster permanently transforms blessed earth with terrain, and plants.

Earth Warden

Rank Power Description
1 Sundering Enchants a weapon or unarmed attacks to sunder objects including equipment.
2 Stone Skin Grants impenetrable Natural Armor at the cost of movement speed.
3 Binding Strike A melee attack that roots your target.
4 Freedom of Movement The caster ignores penalties from Difficult Terrain and gains bonuses against slows and grapples.
5 Seismic Strike A melee attack that causes a massive tremor under the target.

Natural Forces

Rank Power Description
1 Alter Item Alters an item's properties increasing or reducing Strength requirements or range.
2 Magnetic Pulse Issue a powerful magnetic pulse to push or pull metallic materials.
3 Electromagnetic Field Generate a magnetic field around the caster that provides light cover and is capable of reflecting physical projectiles.
4 Alter Gravity Caster begins to alter gravity in an area; increasing it to crush targets, or reducing it to lift them into the air.
5 Singularity Caster creates an electromagnetic singularity that draws nearby targets in, holding them immobile, and begins crushing them to death.