Tranquil Grove: Difference between revisions

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   | Required ||  [[Earth Domain]] 2
   | Required ||  [[Earth Domain]] 2
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   | Range ||  
   | Range || Touch
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   | Area ||
   | Area || 10 yard radius
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   | Duration ||
   | Duration || 24 hours
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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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   | Cast Action ||  Standard
   | Cast Action ||  Standard
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   | Cost ||  
   | Cost || 1 Mana
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   | Effect ||  When cast on land prepared by [[Bless Earth]] trees grow rapidly into a grove for cover and protection from the elements. Caster may also choose to grow Rank plants/herbs native to the region for [[Craft Skill]] alchemy or poisons. The grove contains thriving plant life and a fresh spring, providing sustenance for Rank x 2 people. Those that rest overnight in the area gain back double lethal healing from the rest.  
   | Effect ||  When cast on land prepared by [[Bless Earth]] trees grow rapidly into a grove for cover and protection from the elements. Caster may also choose to grow Rank plants/herbs native to the region for [[Craft Skill|Craft]] alchemy or poisons. The grove contains thriving plant life and a fresh spring, providing sustenance for Rank x 2 people. Those that rest overnight in the area gain back double lethal healing from the rest.  
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Latest revision as of 22:41, 15 February 2023

Required Earth Domain 2
Range Touch
Area 10 yard radius
Duration 24 hours
Casting Verbal, Somatic
Cast Action Standard
Cost 1 Mana
Effect When cast on land prepared by Bless Earth trees grow rapidly into a grove for cover and protection from the elements. Caster may also choose to grow Rank plants/herbs native to the region for Craft alchemy or poisons. The grove contains thriving plant life and a fresh spring, providing sustenance for Rank x 2 people. Those that rest overnight in the area gain back double lethal healing from the rest.