Tranquil Grove: Difference between revisions
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| Required || [[Earth Domain]] 2 | | Required || [[Earth Domain]] 2 | ||
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| Range || | | Range || Touch | ||
|- | |- | ||
| Area || | | Area || 10 yard radius | ||
|- | |- | ||
| Duration || | | Duration || 24 hours | ||
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| Casting || Verbal, Somatic | | Casting || Verbal, Somatic | ||
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| Cast Action || Standard | | Cast Action || Standard | ||
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| Cost || | | Cost || 1 Mana | ||
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| Effect || When cast on land prepared by [[Bless Earth]] trees grow rapidly into a grove for cover and protection from the elements. Caster may also choose to grow Rank plants/herbs native to the region for [[Craft Skill|Craft]] alchemy or poisons. The grove contains thriving plant life and a fresh spring, providing sustenance for Rank x 2 people. Those that rest overnight in the area gain back double lethal healing from the rest. | | Effect || When cast on land prepared by [[Bless Earth]] trees grow rapidly into a grove for cover and protection from the elements. Caster may also choose to grow Rank plants/herbs native to the region for [[Craft Skill|Craft]] alchemy or poisons. The grove contains thriving plant life and a fresh spring, providing sustenance for Rank x 2 people. Those that rest overnight in the area gain back double lethal healing from the rest. |
Latest revision as of 22:41, 15 February 2023
Required | Earth Domain 2 |
Range | Touch |
Area | 10 yard radius |
Duration | 24 hours |
Casting | Verbal, Somatic |
Cast Action | Standard |
Cost | 1 Mana |
Effect | When cast on land prepared by Bless Earth trees grow rapidly into a grove for cover and protection from the elements. Caster may also choose to grow Rank plants/herbs native to the region for Craft alchemy or poisons. The grove contains thriving plant life and a fresh spring, providing sustenance for Rank x 2 people. Those that rest overnight in the area gain back double lethal healing from the rest. |