Ice Armor: Difference between revisions

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   | Cost|| 1 Mana
   | Cost|| 1 Mana
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   | Effect ||  Conjures a frozen casing of armor around the caster for 24 hours which provides Rank Armor Value that is immune to Armor Piercing, and also provides 1 Physical Damage Reduction. This defense does not stack with other armor values and may not benefit from further enhancement bonuses.  
   | Effect ||  Conjures a frozen casing of armor around the caster for 24 hours which provides Rank Armor Value that is immune to Armor Piercing, and also provides 1 Physical Damage Reduction. This defense does not stack with other armor values and may not benefit from further enhancement bonuses. While the spell has charges, spells dealing Fire damage suffer a -2 penalty to their attack roll.
Additionally, after being hit by a successful melee attack, this armor expends a charge to apply three stacks of [[Conditions#Frost|Frost]] to the attacker. This is triggered even if all damage is negated with Ward. The armor begins with 1 charge at Rank 1, gaining an additional charge at Rank 3, and a third at Rank 5. This spell may not be combined with Fire Armor.
Additionally, after being hit by a successful melee attack, this armor expends a charge to apply three stacks of [[Conditions#Frost|Frost]] to the attacker. This is triggered even if all damage is negated with Ward. The armor begins with 1 charge at Rank 1, gaining an additional charge at Rank 3, and a third at Rank 5. This spell may not be combined with Fire Armor.
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Latest revision as of 20:37, 1 November 2024

Required Water Sphere 2
Range Self
Target Area Self
Duration 24 hours
Casting Verbal, Somatic
Action Standard
Cost 1 Mana
Effect Conjures a frozen casing of armor around the caster for 24 hours which provides Rank Armor Value that is immune to Armor Piercing, and also provides 1 Physical Damage Reduction. This defense does not stack with other armor values and may not benefit from further enhancement bonuses. While the spell has charges, spells dealing Fire damage suffer a -2 penalty to their attack roll.

Additionally, after being hit by a successful melee attack, this armor expends a charge to apply three stacks of Frost to the attacker. This is triggered even if all damage is negated with Ward. The armor begins with 1 charge at Rank 1, gaining an additional charge at Rank 3, and a third at Rank 5. This spell may not be combined with Fire Armor.