Winter Woodsman: Difference between revisions
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* Great Size, +1 Reach | * Great Size, +1 Reach | ||
* Unseelie Adaptation* | * Unseelie Adaptation* | ||
* | * Frosted Touch** | ||
* [[ | * [[Summon Mount]], Rank 2 | ||
* Improved [[Fear Aura]] (12d10), Rank 2*** | * Improved [[Fear Aura]] (12d10), Rank 2*** | ||
* [[Fighting Style: Archery]], Rank 4 (Longbow) | * [[Fighting Style: Archery]], Rank 4 (Longbow) | ||
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<small> * Unseelie Fae have [[Darkvision]], but take a -2 penalty to Perception in sunlit areas. </small> | <small> * Unseelie Fae have [[Darkvision]], but take a -2 penalty to Perception in sunlit areas. </small> | ||
<small> ** | <small> ** Physical attacks (ranged or melee) apply [[Frost]] on hit. </small> | ||
<small> *** 9d10 yard radius aura. </small> | <small> *** 9d10 yard radius aura. </small> |
Revision as of 00:14, 2 June 2024
These cold and cruel mounted combatants are widely considered to be perhaps the most terrible that Unseelie has to offer. Indiscriminately vicious, they have served a vital role on the battlefields of Arcadia throughout history. Winter Knights have also been known to participate in Wild Hunts, wherein they run down and kill lesser Arcadians for sport. Ranged weaponry and Fear Auras have served them well. | ||
Image | Stats | Special Qualities |
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Health: 12 Vigor: 4 Physical Defense: 3 (1 dodge, 2 armor); 1 Damage Reduction Magical Defense: 3; 1 Magical Damage Reduction Magic Resistance: 7d10 Attack: 15d10 +2 Armor Piercing, + Frost Steady Shot: 15d10; +2 Armor Piercing, + 4 Ignore Dodge, + Frost Piercing Shot: 13d10 + Frost; See Fighting Style for rules. Shot on the Run: 15d10 + 2 Armor Piercing + Frost; may move before and after attack. Initiative: +2 Speed: 17 |
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* Unseelie Fae have Darkvision, but take a -2 penalty to Perception in sunlit areas. ** Physical attacks (ranged or melee) apply Frost on hit. *** 9d10 yard radius aura. |