Winter Charger: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | colspan="3" style="text-align: center;" | ''These huge and surprisingly nimble cervid creatures are the favored mounts of the Wild Hunt. Rare is the individual left unbonded to a Winter Woodsman, but some small herds do live feral in the nightforests of Arcadia. '' |- ! Image !! Stats !! Special Qualities |- | || Health: 9 Vigor: 4 Physical Defense: 7 (4 dodge, 3 armor); 1 Damage Reduction Magical Defense: 1 Magic Resistance: 8d1...")
 
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<small> * When activated, a Winter Charger’s antlers glimmer and crackle as they generate a 15 yard radius aura that the Charger is naturally Immune to for 1 hour. Targets within range of this effect gain a single stack of [[Conditions#Frost|Frost]], which will not begin to dissipate until the target has exited the area of effect. This effect will not apply more than 1 stack of Frost, and may be temporarily countered by the application of Fire damage or Burning. This would negate the effect of the aura until it is immediately reapplied on the Charger’s next turn as soon as the target is free of the Fire effect. </small>
<small> * A Winter Charger’s antlers glimmer and crackle as they generate a 15 yard radius aura that the Charger is naturally Immune to for 1 hour. Targets within range of this effect gain a single stack of [[Conditions#Frost|Frost]], which will not begin to dissipate until the target has exited the area of effect. This effect will not apply more than 1 stack of Frost, and may be temporarily countered by the application of Fire damage or Burning. This would negate the effect of the aura until it is immediately reapplied on the Charger’s next turn as soon as the target is free of the Fire effect. </small>
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Revision as of 17:18, 8 July 2024

These huge and surprisingly nimble cervid creatures are the favored mounts of the Wild Hunt. Rare is the individual left unbonded to a Winter Woodsman, but some small herds do live feral in the nightforests of Arcadia.
Image Stats Special Qualities
Health: 9
Vigor: 4
Physical Defense:  7 (4 dodge, 3 armor); 1 Damage Reduction
Magical Defense: 1
Magic Resistance: 8d10
Attack: 10d10
Initiative: +0
Speed: 19

* A Winter Charger’s antlers glimmer and crackle as they generate a 15 yard radius aura that the Charger is naturally Immune to for 1 hour. Targets within range of this effect gain a single stack of Frost, which will not begin to dissipate until the target has exited the area of effect. This effect will not apply more than 1 stack of Frost, and may be temporarily countered by the application of Fire damage or Burning. This would negate the effect of the aura until it is immediately reapplied on the Charger’s next turn as soon as the target is free of the Fire effect.