Increase Gravity: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 11: Line 11:
   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
|-
|-
   | Effect ||  A target who fails a Magic Resist is crushed brutally into the ground as their body experiences increasing levels of gravity. The effect gets increasingly stronger over the duration, quickly ramping up to devastating lethal damage. Targets with medium and heavy armor suffer double their normal armor check penalties to skills and movement for the duration of the spell (an additional -1 for medium, and -2 for heavy). Larger than human targets suffer 1 additional point of damage per round. Exceptionally large targets may suffer additional penalties/damage at the DM's discretion. The spell is broken if the caster breaks line-of-sight with the target, stops concentrating on the spell, or is rendered unconscious.
   | Effect ||  A target who fails a Magic Resist is crushed brutally into the ground as their body experiences increasing levels of gravity. The effect gets increasingly stronger over the duration, quickly ramping up to devastating lethal damage. Targets with medium and heavy armor suffer double their normal armor check penalties to skills and movement for the duration of the spell (an additional -1 for medium, and -2 for heavy). Larger than human targets suffer 1 additional point of damage per round. Exceptionally large targets may suffer additional penalties/damage at the DM's discretion. The spell is broken if the caster breaks line-of-sight with the target, stops concentrating on the spell, or is rendered unconscious. Ward and Magic Damage Reduction apply to the damage taken.




{| class="tdgrey1"
{| class="tdgrey1"
|-
  | Round || Cumulative Speed Penalty || Damage Dealt In Round
|-
|-
| Round 1 || -1 speed, 2 non-lethal damage
  | First || -1 || 2 non-lethal
|-
|-
| Round 2 || -2 speed, 2 lethal damage
  | Second || -2 || 2 lethal
|-
|-
| Round 3 || -3 speed, 4 lethal damage
  | Third || -3 || 4 lethal
|-
|-
| Round 4 || -4 speed, 6 lethal damage
  | Fourth || -4 || 6 lethal
|-
|-
| Round 5 || -5 speed, 8 lethal damage
  | Fifth || -5 || 8 lethal
|}
|}
|}

Revision as of 12:09, 13 June 2016

Required Rank Earth 5
Range 10 yards x Rank
Area 1 Target
Duration Concentration
Casting Verbal, Somatic
Effect A target who fails a Magic Resist is crushed brutally into the ground as their body experiences increasing levels of gravity. The effect gets increasingly stronger over the duration, quickly ramping up to devastating lethal damage. Targets with medium and heavy armor suffer double their normal armor check penalties to skills and movement for the duration of the spell (an additional -1 for medium, and -2 for heavy). Larger than human targets suffer 1 additional point of damage per round. Exceptionally large targets may suffer additional penalties/damage at the DM's discretion. The spell is broken if the caster breaks line-of-sight with the target, stops concentrating on the spell, or is rendered unconscious. Ward and Magic Damage Reduction apply to the damage taken.


Round Cumulative Speed Penalty Damage Dealt In Round
First -1 2 non-lethal
Second -2 2 lethal
Third -3 4 lethal
Fourth -4 6 lethal
Fifth -5 8 lethal