Increase Gravity: Difference between revisions
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| Round || Cumulative Speed Penalty || Damage Dealt In Round | | Round || Cumulative Speed Penalty || Damage Dealt In Round | ||
|- | |- | ||
| First || - | | First || -2 || 4 non-lethal | ||
|- | |- | ||
| Second || - | | Second || -4 || 8 lethal | ||
|- | |- | ||
| Third || - | | Third || -6 || 10 lethal | ||
|} | |} |
Revision as of 12:48, 13 June 2016
Required Rank | Earth 5 | ||||||||||||
Range | 10 yards x Rank | ||||||||||||
Area | 1 Target | ||||||||||||
Duration | Concentration | ||||||||||||
Casting | Verbal, Somatic | ||||||||||||
Effect | A target who fails a Magic Resist is crushed brutally into the ground as their body experiences increasing levels of gravity. The effect gets increasingly stronger over the duration, quickly ramping up to devastating lethal damage. Targets with medium and heavy armor suffer double their normal armor check penalties to skills and movement for the duration of the spell (an additional -1 for medium, and -2 for heavy). Larger than human targets suffer 1 additional point of damage per round. Exceptionally large targets may suffer additional penalties/damage at the DM's discretion. The spell is broken if the caster breaks line-of-sight with the target, stops concentrating on the spell, or is rendered unconscious. Ward and Magic Damage Reduction apply to the damage taken.
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