Fighting Style: Assassination: Difference between revisions
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(Created page with "'''Req. Stealth 3''' {| class="tdgrey1" |- |Rank 1 ||Sap ||Your character may attempt to incapacitate a flat-footed enemy by striking them with a non-lethal blow. This attack...") |
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|Rank 1 | |Rank 1 | ||
||Sap | ||Sap | ||
||Your character may attempt to incapacitate a flat-footed enemy by striking them with a non-lethal blow. | ||Your character may attempt to incapacitate a flat-footed enemy by striking them with a non-lethal blow. Add +50% (round down) dice to your attack before removing the target's armor value from your pool. As the target is flat-footed, dodge bonuses are ignored, however martial weapons count as 1 dice non-lethal weapons for this attack and may not utilize any Armor Piercing bonuses. Instead of applying damage, this effect requires a number of successes equal to the target’s Constitution + current Vigor. If successful, the target is incapacitated for 10 minutes; if unsuccessful, they take 1 point of non-lethal damage. | ||
|- | |- | ||
|Rank 2 | |Rank 2 | ||
||Sneak Attack | ||Sneak Attack | ||
||When attacking a flat-footed enemy with a | ||When attacking a flat-footed enemy with a small or medium weapon, gain +50% (round down) dice to your attack pool. As the target is flat-footed, dodge bonuses are ignored. Small weapons such as daggers gain an additional +1 Armor Piercing on this attack. ''This maneuver may not be combined with any other maneuvers such as those granted by other Fighting Styles.'' | ||
|- | |- | ||
|Rank 3 | |Rank 3 | ||
||Find Weakness | ||Find Weakness | ||
||Gain +1 Armor Piercing when using | ||Gain +1 Armor Piercing when using small or medium weapons. Sap attacks now benefit from Armor Piercing. | ||
|- | |- | ||
|Rank 4 | |Rank 4 | ||
||Ambush | ||Ambush | ||
||Roll 9-again on sneak attacks with | ||Roll 9-again on sneak attacks with small or medium melee weapons. Additionally, your character may now perform Sneak Attacks with Ranged Physical Attacks (ex. bows, crossbows, [[Telekinetic Throw]]). To perform a ranged sneak attack, you must first study the target (Full Round action) for 3 rounds. | ||
|- | |- | ||
|Rank 5 | |Rank 5 |
Revision as of 07:09, 14 March 2020
Req. Stealth 3
Rank 1 | Sap | Your character may attempt to incapacitate a flat-footed enemy by striking them with a non-lethal blow. Add +50% (round down) dice to your attack before removing the target's armor value from your pool. As the target is flat-footed, dodge bonuses are ignored, however martial weapons count as 1 dice non-lethal weapons for this attack and may not utilize any Armor Piercing bonuses. Instead of applying damage, this effect requires a number of successes equal to the target’s Constitution + current Vigor. If successful, the target is incapacitated for 10 minutes; if unsuccessful, they take 1 point of non-lethal damage. |
Rank 2 | Sneak Attack | When attacking a flat-footed enemy with a small or medium weapon, gain +50% (round down) dice to your attack pool. As the target is flat-footed, dodge bonuses are ignored. Small weapons such as daggers gain an additional +1 Armor Piercing on this attack. This maneuver may not be combined with any other maneuvers such as those granted by other Fighting Styles. |
Rank 3 | Find Weakness | Gain +1 Armor Piercing when using small or medium weapons. Sap attacks now benefit from Armor Piercing. |
Rank 4 | Ambush | Roll 9-again on sneak attacks with small or medium melee weapons. Additionally, your character may now perform Sneak Attacks with Ranged Physical Attacks (ex. bows, crossbows, Telekinetic Throw). To perform a ranged sneak attack, you must first study the target (Full Round action) for 3 rounds. |
Rank 5 | Arcane Piercing | Assassination attacks with a magical weapon penetrate Rank magic armor. |