Melee Weapons Skill: Difference between revisions
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! Subtype !! Example Weapons | ! Subtype !! Example Weapons | ||
|- | |- | ||
| | | Slashing || Short Sword, Long Sword, Greatsword | ||
|- | |- | ||
| | | Crushing|| Club, Mace, Maul | ||
|- | |- | ||
| | | Piercing || Dagger, Rapier, Spear | ||
|} | |} |
Revision as of 17:40, 9 January 2020
Melee weapons represents the ability to effectively wield and deal damage with melee weapon. This skill is broken up into 1 handed or 2 handed, slashing crushing or piercing, and every purchase of this skill must apply to a weapon subtype, and each subtype ranks up separately.
On melee weapon attacks, your skill in the subtype that applies to the weapon is added to the applicable statistic and weapon base damage to determine the dice pool.
Subtype | Example Weapons |
---|---|
Slashing | Short Sword, Long Sword, Greatsword |
Crushing | Club, Mace, Maul |
Piercing | Dagger, Rapier, Spear |