Melee Weapons Skill: Difference between revisions

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! Subtype !! Example Weapons
! Subtype !! Example Weapons
|-
|-
| 1 Handed Slashing || Short Sword, Long Sword, Scimitar
| Slashing || Short Sword, Long Sword, Greatsword
|-
|-
| 1 Handed Crushing|| Sap, Club, Mace
| Crushing|| Club, Mace, Maul
|-
|-
| 1 Handed Piercing || Dagger, Stiletto, Rapier
| Piercing || Dagger, Rapier, Spear
|-
| 2 Handed Slashing || Greatsword
|-
| 2 Handed Crushing || Greatclub, Maul
|-
| 2 Handed Piercing|| Spear
|}
|}

Revision as of 17:40, 9 January 2020

Melee weapons represents the ability to effectively wield and deal damage with melee weapon. This skill is broken up into 1 handed or 2 handed, slashing crushing or piercing, and every purchase of this skill must apply to a weapon subtype, and each subtype ranks up separately.

On melee weapon attacks, your skill in the subtype that applies to the weapon is added to the applicable statistic and weapon base damage to determine the dice pool.

Subtype Example Weapons
Slashing Short Sword, Long Sword, Greatsword
Crushing Club, Mace, Maul
Piercing Dagger, Rapier, Spear