Ice Armor: Difference between revisions
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| Casting || Verbal, Somatic | | Casting || Verbal, Somatic | ||
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| Effect || Conjures a frozen casing of armor around the caster which provides Rank Physical Defense that is immune to | | Effect || Conjures a frozen casing of armor around the caster which provides Rank Physical Defense that is immune to Rank Armor Piercing. After being hit by a successful melee attack the caster applies 1 Physical Damage Reduction to the attack and grants three stacks of the Frost debuff (-9 speed for 1 round) to the attacker. This effect expends a charge and is triggered even if all damage is negated with Ward. The armor begins with 1 charge, gaining an additional charge at Rank 3, and a third at Rank 5. When the charges are gone the Physical Defense remains for the duration of the spell. This spell may not be combined with Fire Armor. | ||
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Revision as of 12:46, 26 December 2017
Required Spheres | Water 2 |
Range | Self |
Area | Caster Only |
Duration | 1 Hour |
Casting | Verbal, Somatic |
Effect | Conjures a frozen casing of armor around the caster which provides Rank Physical Defense that is immune to Rank Armor Piercing. After being hit by a successful melee attack the caster applies 1 Physical Damage Reduction to the attack and grants three stacks of the Frost debuff (-9 speed for 1 round) to the attacker. This effect expends a charge and is triggered even if all damage is negated with Ward. The armor begins with 1 charge, gaining an additional charge at Rank 3, and a third at Rank 5. When the charges are gone the Physical Defense remains for the duration of the spell. This spell may not be combined with Fire Armor. |