Fighting Style: One Hand & Shield: Difference between revisions
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|Rank 1 | |Rank 1 | ||
||Protect | ||Protect | ||
|| | ||While using a shield you gain Parry bonus equal to 4 - Base Shield Bonus to a maximum of Rank. | ||
|- | |- | ||
|Rank 2 | |Rank 2 | ||
Line 12: | Line 12: | ||
|Rank 3 | |Rank 3 | ||
||Shield Wall | ||Shield Wall | ||
||+1 Shield Bonus +1 Armor Penetration Reduction | ||You gain +1 Shield Bonus +1 Armor Penetration Reduction whenever you are granted a shield bonus to defense. | ||
|- | |- | ||
|Rank 4 | |Rank 4 | ||
||Improved | ||Improved Shield Block | ||
||Character may | ||Character may perform Shield Block as a Standard Action instead of a Full Round Action. This allows the character to move on their turn, then ready a Shield Block. | ||
|- | |- | ||
|Rank 5 | |Rank 5 | ||
|| | ||Block & Strike | ||
||Character may | ||Character may perform a Shield Block and a regular melee attack as a Full Round action. | ||
|} | |} |
Revision as of 17:17, 8 December 2017
Req. 1 Handed Melee Weapons 2
Rank 1 | Protect | While using a shield you gain Parry bonus equal to 4 - Base Shield Bonus to a maximum of Rank. |
Rank 2 | Shield Block | You may ready an action to counter a melee attack within reach before your next action. Upon attempting to counter an attack in this way, make an opposed attack roll vs the attacker's unmodified attack roll. Your attack roll gains a bonus equal to the amount of Shield you have. If your opposed roll is greater than the attack roll, you counter the attack preventing it from dealing damage. Attacks deflected in this way do not hit any Wards, reactive armors, or other defenses. |
Rank 3 | Shield Wall | You gain +1 Shield Bonus +1 Armor Penetration Reduction whenever you are granted a shield bonus to defense. |
Rank 4 | Improved Shield Block | Character may perform Shield Block as a Standard Action instead of a Full Round Action. This allows the character to move on their turn, then ready a Shield Block. |
Rank 5 | Block & Strike | Character may perform a Shield Block and a regular melee attack as a Full Round action. |