Ghost Shaman: Difference between revisions

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=Rank 1=
=Rank 1=
{| class="tdgrey1" width="25%"
! Imbue Bonus
! OR
! Manifest
|-
| At will the Imbued item glows with a dim luminescence that increases the range of Spirit Sight by 50%. 1/day as a free action the imbued item can gain the Fear effect for 1 round.
||
|| [[Small Ghost]]
|}
==Restricted Spells==
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
| '''Imbue Power'''
|| At will the Imbued item glows with a dim luminescence that increases the range of Spirit Sight by 50%. 1/day as a free action the imbued item can gain the Fear effect for 1 round.
|-
|-
| [[False Life]]
| [[False Life]]
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=Rank 2=
=Rank 2=
{| class="tdgrey1" width="25%"
! Imbue Bonus
! OR
! Manifest
|-
| Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
||
|| [[Medium Ghost]]
|}
==Restricted Spells==
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
| '''Imbue Power'''
|| Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
|-
|-
| [[Wraith Blade]]
| [[Wraith Blade]]
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=Rank 3=
=Rank 3=
{| class="tdgrey1" width="25%"
{| class="tdgrey1"
! Imbue Bonus
! Spell
! OR
! Description
! Manifest
|-
|-
| Imbued item gains the Fear effect. <br>
| '''Imbue Power'''
|| Imbued item gains the Fear effect. <br>
* Imbued Armor: When the wearer receives a successful attack, even if the damage is negated by Ward, the attacker reactively receives a Fear effect.<br>
* Imbued Armor: When the wearer receives a successful attack, even if the damage is negated by Ward, the attacker reactively receives a Fear effect.<br>
* Imbued Weapon: When the wielder lands a successful attack, even if the damage is negated by Ward, the target receives a Fear effect.<br>
* Imbued Weapon: When the wielder lands a successful attack, even if the damage is negated by Ward, the target receives a Fear effect.<br>
Targets receiving the Fear effect roll Resistance vs. the characters casting roll for this Spirit. On success the target suffers a -2 penalty to all combat rolls (not Resistance rolls) for 1 round. This effect may only occur once per round.
Targets receiving the Fear effect roll Resistance vs. the characters casting roll for this Spirit. On success the target suffers a -2 penalty to all combat rolls (not Resistance rolls) for 1 round. This effect may only occur once per round.
||
|| [[Large Ghost]]
|}
==Restricted Spells==
{| class="tdgrey1"
! Spell
! Description
|-
|-
| [[Spectral Hand]]
| [[Spectral Hand]]
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=Rank 4=
=Rank 4=
{| class="tdgrey1" width="25%"
! Imbue Bonus
! OR
! Manifest
|-
| When a Fear effect is triggered, it may affect an additional Rank targets within Rank yards. This effect may only occur once per round.
||
|| [[Huge Ghost]]
|}
==Restricted Spells==
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
| '''Imbue Power'''
|| When a Fear effect is triggered, it may affect an additional Rank targets within Rank yards. This effect may only occur once per round.
|-
|-
| [[Wall of Souls]]
| [[Wall of Souls]]
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=Rank 5=
=Rank 5=
{| class="tdgrey1" width="25%"
! Imbue Bonus
! OR
! Manifest
|-
| When wielding/wearing the imbued item, the character gains a 5 yard radius aura of fear. Target rolls Resistance vs. the characters casting roll for this spirit. Improved Imbue: This effect expands to 10 yard radius and Terror Aura (as per Adept Dragon Discipline).
||
|| [[Greater Ghost]]
|}
==Restricted Spells==
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
| '''Imbue Power'''
|| When wielding/wearing the imbued item, the character gains a 5 yard radius aura of fear. Target rolls Resistance vs. the characters casting roll for this spirit. Improved Imbue: This effect expands to 10 yard radius and Terror Aura (as per Adept Dragon Discipline).
|-
|-
| [[Wail of the Banshee]]
| [[Wail of the Banshee]]

Revision as of 23:21, 21 February 2018

Ghosts are the spirits of formerly living mortals who have since passed on to the spirit realm, but refused to retire to the Realm of the Dead, clinging to the memory of their life or unfinished business in the mortal plane. These tragic spirits are often bound to a person, place, or item relating to the unfinished business.

Rank 1

Spell Description
Imbue Power At will the Imbued item glows with a dim luminescence that increases the range of Spirit Sight by 50%. 1/day as a free action the imbued item can gain the Fear effect for 1 round.
False Life While the spell is active the target will stay conscious beyond their normal limit by -3. However, if they reach this limit they die instantly.
Sense Death Allows the caster to sense undead, ghosts, or recent deaths as per Sense Life.
Sleepless Watcher Spirit is able to awaken their caster if they perceive danger.

Rank 2

Spell Description
Imbue Power Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
Wraith Blade Enchant weapon to deal Mortal damage to Spirits and Undead.
Spirit Armor Spirit provides physical protection
Spirit Coffer Store items in the Spirit Realm.

Rank 3

Spell Description
Imbue Power Imbued item gains the Fear effect.
  • Imbued Armor: When the wearer receives a successful attack, even if the damage is negated by Ward, the attacker reactively receives a Fear effect.
  • Imbued Weapon: When the wielder lands a successful attack, even if the damage is negated by Ward, the target receives a Fear effect.

Targets receiving the Fear effect roll Resistance vs. the characters casting roll for this Spirit. On success the target suffers a -2 penalty to all combat rolls (not Resistance rolls) for 1 round. This effect may only occur once per round.

Spectral Hand Ghostly hand deals lethal damage.
Shroud Partially step into the spirit realm, providing magical concealment.
Wave of Fear A crippling wave of fear travels from the caster granting negatives.

Rank 4

Spell Description
Imbue Power When a Fear effect is triggered, it may affect an additional Rank targets within Rank yards. This effect may only occur once per round.
Wall of Souls Shimmering wall causes fear in the living and slays Revenants.
Draining Touch Drain health from a target healing the caster.
Spirit Trap Trap the spirits of the slain.

Rank 5

Spell Description
Imbue Power When wielding/wearing the imbued item, the character gains a 5 yard radius aura of fear. Target rolls Resistance vs. the characters casting roll for this spirit. Improved Imbue: This effect expands to 10 yard radius and Terror Aura (as per Adept Dragon Discipline).
Wail of the Banshee Lethal scream slays the living.
Ghostly Swarm Conjure a swarm of ghostly apparitions from sites of death.
Ghost Form Transform the caster into a ghostly wraith.