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Main Article: [[Fenn City]]<br/><br/> | Main Article: [[Fenn City]]<br/><br/> | ||
The poorest and most disease-ridden slum in Avemroth, Fenn City’s terrain is mostly swampy—warehouses taking up most of the decent land—and access to sanitation and clean drinking water is scarce. The undesirable living conditions made it a pirate haven in the early years, until the Septimites subdued it. Fenn City remains the most heavily-policed district of the city, and almost half the population of Fenn City can expect to spend time in The Hollows at some point in their lives, often for crimes that would be considered legal in other districts or for other classes.<br/><br/> | The poorest and most disease-ridden slum in Avemroth, Fenn City’s terrain is mostly swampy—warehouses taking up most of the decent land—and access to sanitation and clean drinking water is scarce. The undesirable living conditions made it a pirate haven in the early years, until the Septimites subdued it. Fenn City remains the most heavily-policed district of the city, and almost half the population of Fenn City can expect to spend time in The Hollows at some point in their lives, often for crimes that would be considered legal in other districts or for other classes.<br/><br/> | ||
'''Places of Interest''': [[Fenn City#Fields of Valor|Fields of Valor]], [[Fenn City#Temple of Kao|Temple of Kao]], [[Fenn City#The Hollows|The Hollows]], [[Fenn City#The Clarion|The Clarion]], [[Fenn City#The Prayer Place|'The Prayer Place']]. | '''Places of Interest''': [[Fenn City#Fields of Valor|Fields of Valor]], [[Fenn City#Temple of Kao|Temple of Kao]], [[Fenn City#The Hollows|The Hollows]], [[Fenn City#The Clarion|The Clarion]], [[Fenn City#'The Prayer Place'|'The Prayer Place']]. | ||
===Kekhinim Vineyards=== | ===Kekhinim Vineyards=== |
Revision as of 07:51, 9 May 2018
“The Blue City” of Avemroth sprawls throughout most of the eponymous island off the eastern coast of Vicisi between the Isin Strait to the west, the Quicksilver Ocean to the northwest, and the Azure Ocean to the east and south. With almost a million documented residents, Avemroth is the second most populous of the Free Cities. Exercising hegemony over the entire island, Avemroth is by far the largest of the Free Cities by area, with a trip from the southernmost point to the northernmost tip requiring weeks by horseback and days by sea. The terrain of the island is rocky to mountainous throughout, with swampland and desert in the south posing difficulties to habitation. Sprawling docks throughout the island lead to constant trade with both Isinroth and Syr in legitimate ports and smuggling and piracy in illegitimate ports. The “City of Temples,” Avemroth has temples to all ten Blessed Gods and all five Dragon Gods, although the largest temple is that of Averae in the Isin Strait to the west, for which the city and island are named. Income inequality is rampant in Avemroth, with the city’s rich elite occupants of the lush central highlands being among the wealthiest in the Free Cities, while its poor everywhere else in the island are among the most destitute.
History
Geography
The interior of the island of Avemroth consists of primarily mountainous terrain with two dominant verdant inland valleys providing all of the island’s agriculture. The southwestern coastal plain and the southern shores are swampland, difficult for habitation. The southeastern region of the island features harsh arid highlands with little water. Crossing the southern highland desert without staggering ones approach or without magical assistance is impossible for mortals. While the southern and eastern coasts are largely inhospitable—with the exception of the Amwics—small fishing and trading villages exist under the hegemony of the city, along with the occasional smuggling and pirate community trying to exist outside it.
The core of the city extends from a natural harbor on the west coast along the Isin Strait through the lush central valley and out to the temperate east coast beaches. The urban sections north and south of the city core present difficulties to their largely poor inhabitants. The highland Loch Clensbrim is the primary source of the island’s potable water, emptying to the north in the Blao (Blue) River and to the south in the Abenbury and Kekhinim rivers. Residents not living in the regions close to these rivers must rely on cisterns and wells for drinking water. Sewage and sanitation in these districts is a major health challenge.
Major Thoroughfares
Main Article: Roads of Avemroth
Although Avemroth's urban centers are chiefly concentrated in a small portion of its eponymous island, the city's leaders have used their highway network to establish and maintain hegemony over the whole island. The most important road in Avemroth is Light Street. The Riverwalk and The Broadwalk are important roads in Old Town, Kekhinim Vineyards, and The Amwics. Schadwe Street, Syr Street, Blao Street, Mine Street, Valor Way, and Isinroth Road are shorter roads that are significant in fewer or less prosperous districts of the island.
Main Districts
Avemroth’s major metropolitan districts are Abenbury/Old Town, Hordern, The Angles, The Watch, and Fenn City. These districts may be further subdivided into important neighborhoods. The wealthiest elite live in the sparsely populated Kekhinim Vineyards and The Amwics, while the majority of the city’s Svaald (all but the clanless) live in Clensbrim. The highland farms are largely rural with small hamlets under the hegemony of Avemroth existing primarily at crossroads. Small coastal villages exist on both western and eastern coasts, primarily as fishing villages or minor inland distribution centers. The most important of these is Isinroth Road, in the far northwest.
Abenbury/Old Town
Main Article: Old Town (Avemroth)
The district originally known as Abenbury includes the old city docks and the City Temple, the government center and financial district for the growing city of Avemroth. As Abenbury’s influence spread and subsumed other settlements on the island, the city took on the island’s name, and the port shifted from industrial commerce to commercial fishing. With time and colloquial usage, Abenbury became known simply as ‘Old Town.’
Important Neighborhoods: Dragonmouth, Thysis Square, Averae Exclave, Lake Aben.
Places of Interest: Temple of Averae, City Temple, Tower of Light, Abenbury Riveralk and Old Town Pier, Tower of Time, Dragon Eyes Dream Palace, Wiccdun, Kekhinim Temple.
Hordern
Main Article: Hordern
Lying south of Old Town along the Isin Strait, Hordern is the chief industrial district for the city. The docks on the western shore serve the large commercial container ports and marine transfer terminals that use up the best land in the district. Hordern’s residential areas are plagued by poor sanitation and lack of access to clean water. The overcrowding due to the unfinished terrain of the residential districts has led to communal toilets, with more than 12,000 households having no access to safe waste facilities. Those attempting to use the communal toilets without a guard of some kind are prone to attacks, and Hordern has the highest violent crime rate in the city. Travel into and through the district by middle class (and the extraordinarily rare upper class) individuals requires armed guards with knowledge of the district, especially for those planning to stray from Light Street.
Important Neighborhoods: Hordernport, Gaesneburg, The Cairns.
Places of Interest: Stedweg Hippodrome, The Mausoleum.
The Angles
Main Article: The Angles
The Angles was originally a small unnamed fishing village on the southwest coast of the island. Today it is the most populous and second-poorest district of Avemroth. Due to overpopulation or overpolicing of the other slums, The Angles is the fastest growing slum in the city. The majority of new growth is in the swampy areas closer to the strait. Many new structures are up on stilts, with many homeless residents living beneath them. Dirt roads in the district flood almost immediately with any rainfall, and flash flooding is a major hazard.
Important Neighborhoods: Schadwe Street.
Places of Interest: South Light, Temple of Sudreth, The Pretty Little Sting.
The Watch
Main Article: The Watch
One of the older districts of Avemroth, The Watch grew out of Abenbury as the original wealthy district before the cultivation of Kekhinim Vineyards. It became known as The Watch for the close proximity of the Hollows Prison and the temple of Septimus to the north.
Places of Interest: The Little Thing.
Fenn City
Main Article: Fenn City
The poorest and most disease-ridden slum in Avemroth, Fenn City’s terrain is mostly swampy—warehouses taking up most of the decent land—and access to sanitation and clean drinking water is scarce. The undesirable living conditions made it a pirate haven in the early years, until the Septimites subdued it. Fenn City remains the most heavily-policed district of the city, and almost half the population of Fenn City can expect to spend time in The Hollows at some point in their lives, often for crimes that would be considered legal in other districts or for other classes.
Places of Interest: Fields of Valor, Temple of Kao, The Hollows, The Clarion, 'The Prayer Place'.
Kekhinim Vineyards
The least densely populated and safest district of Avemroth, the Kekhinim Vineyards contain the estates of the richest and most powerful four percent of families in the city. The Clensbrim Palisades to the north and the Southern Coil to the south funnel the district to the east coast where it opens upon the Broadwalk region connecting the Amwics to the north and south of the Kekhinim River delta.
Places of Interest: Averae's Bounty, Augonwin Winery, Serenity Strath.
The Amwics
Clensbrim
The Highlands
Isinroth Road
Politics
Like each of the Free Cities, Avemroth is governed by its Ruling Guild and administered by the City Guild. Given the number and influence of the temples in Avemroth, the Ruling Guild features more temple officials and has more members than any other city. The Enforcers Guild is likewise the largest in order to cover the massive city.
Early in Avemroth's history, the Ruling Guild established the Patronage system as an attempt to create a social link between the wealthy elite to the poor of the city. Over the millennia, the system has largely developed to a class system with the wealthy exercising executive and judicial power over their clients, although it is possible for a patron to be another patron's client. While the Free Cities have not known war since the end of the Elari War, the wealthy patrons of Avemroth frequently engage in cold wars and proxy battles through their clients throughout the city.
Patronage is a legal obligation, and Patronage Bonds are recorded with the the Aewhof (ev-hof), the city's law and business registry. Breach of Patronage by either patron or client is punishable, although clients often bear the greater burden in breach cases. Patrons and clients may file for legal severance of the Patronage Bond with the City Guild,
Patrons
Patrons become the protectors, sponsors, and benefactors of their clients. Wealthy patrons often hold sittings, informal courts with Arbiters from the temple of Alkaizer as observers. Patrons provide legal representation in court, loans of money, influence business deals or marriages, and support clients' candidacies for offices or priesthood. The more clients a patron has, the more prestige.
Within the temples and Enforcers Guild and Military Guild, officers serve as patrons to their subordinates in what is known as official patronage. In these situations, the officer's rank serves in lieu of a written contract. The wealthiest patrons do not engage directly in commerce, leaving such tasks to their clients and even their clients' clients. Patrons also sponsor the Enforcers Guild and Military Guild in Avemroth, with predictable levels of corruption.
Clients
Clients usually arise from the tiny middle class and lower class of the city. The majority of lower class clients have some special skill such as being remarkable entertainers, jockeys, charioteers, or less publicly marketable skills. In return for providing services to their patrons such as managing business concerns, representing the patron well in Lake Aben, or other services related to their area of expertise, the clients gain sponsorship and legal protections through their patrons. An attack on a client is an attack on the patrons themselves, and patronage is highly sought after among the lower classes. Clients become, in effect, minor members of their patron's family. When a client dies without an heir, the patron inherits their property.
Economy
Avemroth's chief form of wealth is trade—both legal and illegal—with Isinroth to the northwest and Syr to its south. An airship port in Clensbrim facilitates trade primarily with Tyrose and, to a lesser extent, Kertos. Tourism of Avemroth's Old City, Loch Aben cultural district, and Thysis Square shopping and entertainment district along with the massive Stedweg Hippodrome provide significant revenue to the city's elite. The Blaodun Games, hosted every five years by the Temple of Isin, bring significant revenue into the city. The city's highland farms sustain the agricultural needs of the island, and Serenity Strath produces expensive beef famous throughout the Five Cities. The Kekhinim Vineyards export the finest wines in the Free Cities. Temperate summer breezes off the Azure Ocean attract wealthy residents of all the Free Cities to vacation homes in the Amwics seasonally.
Important Places
Noteworthy NPCs
Ruling Guild
Temple Personnel
Dragon “High Priests”
Averae
A Draekan. The Averae Exclave hosts the only ‘city’ Draekan commune in the Free Cities.
Isin
Uukkarnit Alornerk (ook-kaχ-nit a-loχ-neχk). Female Svaald adept. The temple of Isin runs the Blaodun games every five years during the Month of the Soldier.
Tyrath
Ceredasdad Galaglinaryl. Male High Elf Mage/Channeler (Thalu) Leader of the Sons of Tyrath in Avemroth.
Kevalth
Lanlithorn Evergreen. Female Wood Elf Shaman/Channeler (The Twins). Sister of the Priests of the Twins.
Sudreth
Hudde (last name pending). Human Sorcerer.
High Priests of the Blessed Gods
Alkaizer
High Elf Channeler
Kronos
Aldus (last name pending). Human Channeler-Mage. Concept is reflective of a human obsession with time due to shorter lifespans.
Thalu
Æthuialiel Galaglinaryl (E-thwee-a-leel). Female High Elf Channeler-Mage.
Kravnos
Gondion Galaglinaryl (Gon-jon). Male High Elf Channeler-Mage.
Thysis
Half-Elf Channeler-Adept. Wife of the Patron of the Watch. They control Thysis Square along with some of the most significant organized crime in the city.
Khitar and Nimway
Wood Elf Channeler-Shamans. Siblings of the priest of Kevalth.
Septimus
Firmin (last name pending). Human Channeler-Adept. Related through marriage to the Captain-General of Alkaizer’s Order of the Guard
Su-Lan
Human Channeler possibly also Adept.
Irrilandrilla
The Woman, Ada Honeywine. Female Human Channeler, possibly also Adept. The newest madame of Schadwe Street, she acquired the tallest brothel building via a hostile takeover aided by her converts on 11 Silence 1734. Her brothel, The Pretty Little Sting hosts a hidden shrine in 'the penthouse', and she is the source of drug trafficking in The Angles and Hordern along with the significant spike in assassinations and executions in The Angles. Members of the cult refer to her as 'The Woman.' No one is certain if Ada Honeywine is her real name.
Kao
Col and (names forthcoming). Brother and sister human adept and channeler respectively. The cult of Kao is only just recently resurging in Avemroth. Currently, they do not use the old temple openly for fear of the Septimite guards who oppress Fenn City, but the cult has a growing presence among the gangs in Fenn City as well as the inmates in The Hollows. The 'priests' have been running a moving fight club in Fenn City's warehouses for six years before the return of Kao.
Other Guild Leaders
City Guild: (Speaker rather than leader per se) Temple Guild: (President; Priest of Alkaizer) Scribes Guild: Enforcers Guild: (Inquisitor General) Military Guild: (Priest of Septimus) Thieves Guild: Assassins Guild: Entertainers Guild: Farming Guild: (Human, Lower middle class) Mining Guild: (Svaald) Schola of Arts and Sciences: (I call dibs)
Powerful Patrons
The Patron of the Watch
Morris (last name pending). Male (current) Half-elf adept. Olive-skinned despite high elven heritage with well-manicured jet black hair and goatee and exotic hazel eyes.
Nouveau riche relative to some families. The Patron (or Matron) of the Watch is a hereditary title for the ‘Godfather’ of Thysis Square. The original Patron was an influential criminal in The Watch neighborhood whose family took control of one of the abandoned manors. He used his influence and diplomatic wit (Lark) to establish his home as a neutral haven for dispute resolution among the lowborn of The Watch (The Little Thing). By establishing control of the rival gangs in The Watch, he drew the attention of a wealthy high elf daughter from Kekhinim Vineyards who was a Thysis worshiper. She became first his patron, much to the annoyance of her family, and later his wife, to the horror of her family. Despite estrangement from her family, the new family had already gained enough resources and influence to establish a casino on Light Street, South of the Kevalth sacred grove and north of the Dragonmouth educational district. The matriarch’s guidance of the half elf family through several generations established the family as one of the most powerful in all of Avemroth. Today the Patron or Matron lives on the Kekhinim Vineyard side of Lake Aben, but a cadet branch of the family still runs the Little Thing in The Watch.