Self Ward: Difference between revisions
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| Cast Action || Standard | | Cast Action || Standard | ||
|- | |- | ||
| | | Cost || 2 Mana | ||
|- | |- | ||
| Push || +1 | | Push || +1 lethal damage prevented per Push | ||
|- | |- | ||
| Defense || Magic Resistance | | Defense || Magic Resistance |
Revision as of 20:57, 18 August 2020
Required | Seed: Ward 2 |
Range | Touch |
Area | Self |
Duration | 1 Hour |
Casting | Verbal, Somatic |
Cast Action | Standard |
Cost | 2 Mana |
Push | +1 lethal damage prevented per Push |
Defense | Magic Resistance |
Effect | Conjures a protective magical barrier around the target that prevents Rank lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank. |