Dragon Discipline: Difference between revisions
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The legacy of Kao, the '''Discipline of the Dragon''' is a troll only discipline geared toward dominating the battlefield. Troll Adepts of the Dragon may choose abilities based on Troll Bonuses, Draconic Traits, Instilling Fear, and Draconic Fighting. Adepts of the Dragon may choose prowess in [[Might Prowess|Might]], [[Toughness Prowess|Toughness]], and [[Resistance Prowess|Resistance]].. | The legacy of Kao, the '''Discipline of the Dragon''' is a troll only discipline geared toward dominating the battlefield. Troll Adepts of the Dragon may choose abilities based on Troll Bonuses, Draconic Traits, Instilling Fear, and Draconic Fighting. Adepts of the Dragon may choose prowess in [[Might Prowess|Might]], [[Toughness Prowess|Toughness]], and [[Resistance Prowess|Resistance]].. | ||
Note: All Fear based powers in this discipline use a roll of Dragon + | Note: All Fear based powers in this discipline use a roll of Dragon + Willpower + Intimidate for their rolls. | ||
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Revision as of 19:05, 16 August 2019
The legacy of Kao, the Discipline of the Dragon is a troll only discipline geared toward dominating the battlefield. Troll Adepts of the Dragon may choose abilities based on Troll Bonuses, Draconic Traits, Instilling Fear, and Draconic Fighting. Adepts of the Dragon may choose prowess in Might, Toughness, and Resistance..
Note: All Fear based powers in this discipline use a roll of Dragon + Willpower + Intimidate for their rolls.
Rank 1
Fearless | Passive: Character is immune to Intimidate checks including Demoralize.
Active: +Rank bonus on saves against magical fear effects. 1 Mana. |
Dragon Claw | Passive: Character may treat unarmed attacks as 2 dice lethal weapons. Characters with this power are eligible for the Natural Weapons Fighting Style. |
Intimidating Presence | Passive: Character gains +2 on Intimidate checks. |
Fearful Fixation | Targets who are affected by the character's successful Intimidate or Fear effect suffer a -2 Penalty to non-combat skills affecting other targets as they focus fully on the character. |
Rank 2
Improved Resistance | Passive: Character gains +1 Resistance.
Active: Character ignores the damage or penalties of one Poison or Disease for Rank rounds. This effect does not affect the duration of the hostile disease or poison. 1 Mana. |
Dragon Lung | Character may hold their breath for an extended duration. With a prepared breaths before hand, a practitioner of Dragon Lung can draw in enough air, and modulate their body’s use of the air to remain active without breathing for 20 minutes. Additionally fully inflating their lungs with this Discipline allows practitioners to swim with a +2 to their skill check. 1 Mana. |
Fearful Aura | Character may activate a 5 yard + Rank radius aura of fear as a Fast Action. Targets in the aura who fail to resist are Shaken. If the affected target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Targets who successfully resist are immune to this effect for 1 Hour. |
Reactive Assault | After taking damage from an attack made while you were flat footed you may immediately attack the assailant with a basic melee attack. This attack does not count against your normal action limits for the round. Only once such attack may be made per encounter. 1 Mana. |
Rank 3
Inevitable Doom | Character may ignore any speed impairing effects including environmental, magical, or armor penalties for Rank rounds. Character is limited to a maximum move of their base movement. (ie. they may not charge or take a double move action) 2 Mana. |
Dragon Scales | Passive: Gain +1 Damage Reduction
Active: The Damage Reduction gained by Dragon Scales may apply to spells for 1 round. This effect may be activated reactively as a free action. 2 Mana. |
Draconic Roar | Character roars at the top of their lungs, targeting a nearby foe (within Rank x 5 yards) with all of their fury. A target who fails to resist is Panicked. Targets who successfully resist are immune to this effect for 1 Hour. |
Dragon Fang | A standard melee attack gains +Rank in Armor Piercing. This strike may not be combined with Maneuvers from Fighting Styles. 2 Mana. |
Rank 4
XXXX | XXXX |
XXXX | XXXX |
Aura of Terror | Character may activate a 5 yard +Rank radius aura of terror as a Fast Action. Targets in the aura who fail to resist are Frightened. If the affected target is already under the influence of a Fear effect it increases by 2 levels. (Shaken to Panicked) Targets who successfully resist are immune to this effect for 1 Hour. |
XXXX | XXXX |
Rank 5
Fuel the Fire | Free Action. This power adds points of damage taken to a pool of Story Dice that may be added to melee attacks. The effect lasts 5 rounds and any unspent dice dissipate after that time. 4 Mana. |
XXXX | XXXX |
Deadly Terror | A palpable wave of magical fear strikes a target within 10 yards x Rank dealing lethal damage. This is rolled against a target’s Magical Defense. This effect may only be used against a target once per encounter. 4 Mana. |
XXXX | XXXX |