Find Water: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | Required Spheres || Water 1 |- | Range || Centered on caster |- | Area || 100 yards per rank |- | Duration || Concentration |- | Casting...")
 
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{| class="tdgrey1"
{| class="tdgrey1"
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   | Required Spheres ||  Water 1
   | Required Spheres ||  [[Water Sphere]] 1
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   | Range ||  Centered on caster
   | Range ||  Centered on caster
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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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   | Effect ||  When cast, the caster can sense the relative direction, distance, and volume of any water. Volumes as small as a a cup of water can be detected at maximum range, though relative size to other nearby water sources can confuse the sensed results. For example it would be difficult to pick out a waterskin on a floating ship. The Storyteller can use their judgment to determine any casting roll difficulty needed in such cases.
   | Effect ||  When cast, the caster can sense the relative direction, distance, and volume of any water. Volumes as small as a cup of water can be detected at maximum range, though relative size to other nearby water sources can confuse the sensed results. For example, it would be difficult to pick out a waterskin on a floating ship. The Storyteller can use their judgment to determine any casting roll difficulty needed in such cases.
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Revision as of 15:04, 5 August 2019

Required Spheres Water Sphere 1
Range Centered on caster
Area 100 yards per rank
Duration Concentration
Casting Verbal, Somatic
Effect When cast, the caster can sense the relative direction, distance, and volume of any water. Volumes as small as a cup of water can be detected at maximum range, though relative size to other nearby water sources can confuse the sensed results. For example, it would be difficult to pick out a waterskin on a floating ship. The Storyteller can use their judgment to determine any casting roll difficulty needed in such cases.