Mass Animate: Difference between revisions
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| Cast Action || Standard | | Cast Action || Standard | ||
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| | | Cost || 3 Mana | ||
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| Push || +1 | | Push || +1 corpse raised per Push | ||
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| Effect || | | Effect || |
Revision as of 19:45, 18 August 2020
Required | Seed: Animate 4 |
Range | 10 yards |
Area | Rank corpses |
Duration | Permanent |
Casting | Verbal, Somatic, Material |
Cast Action | Standard |
Cost | 3 Mana |
Push | +1 corpse raised per Push |
Effect |
The caster is able to Animate more corpses with the initial cast. A corpse up to Huge in size may be animated. Creatures larger than Medium in size count as 1 higher Rank per size category above Medium for purposes of Animate Dead limits. The combined ranks of all undead under a caster's control may not exceed the caster's Seed: Animate Rank x 5. Undead can follow simple, one sentence instructions such as "Attack the enemy", "Guard the door," or "Defend me." They will continue to follow a command until given a different instruction. Each type of undead may respond to individual orders separately, so a caster might order zombies to guard a door and skeletons to attack. The undeads' sense of "friend or foe" is based on that of the caster, and is lost if the caster dies or otherwise loses control of their undead. Therefore, zombies under the control of a player who dies may turn to attack a formerly friendly target. If undead are slain (reach 0 HP), they may not be re-animated. *An additional corpse is required for each Revenant to be raised. |