Weapon of Flame: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | Rank || 2 |- | Required Spheres || Fire 2, Earth 1 |- | Range || Touch |- | Area || 1 Weapon |- | Duration || 1 Hour |- | Casting || V...")
 
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   | Mana Cost ||  1 Mana
   | Mana Cost ||  1 Mana
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   | Effect ||  Conjures a mundane weapon formed of liquefied fire from the natural earth around the caster. The weapon has physical substance, but deals all damage as fire damage instead of physical damage. This fire damage affects and is affected by resistances, immunities, and vulnerabilities identically to other fire magic damage. In every other way, the weapon is identical to the normal mundane weapon of the same type, and uses the same skills, damage dice, special attributes, and weapon styles. The weapon puts off light twice a bright as a standard torch, and will be dispelled 1 round after the caster ceases to wield it. The caster may choose from any standard weapon that they have previously wielded, including throwing weapons, bows, and crossbows. Bows and crossbows have the same reloading time as the mundane equivalents, however the caster may freely summon an arrow or crossbow bolt of fire as a part of the reloading action.
   | Effect ||  Conjures a mundane weapon formed of liquefied fire from the natural heat around the caster. The weapon counts as a +1 enhancement weapon and deals damage with the Fire descriptor. The enhancement increases to +2 at rank 3, and +3 at rank 5. If a hit target is immune or resistant to Fire effects, they will negate or resist damage from this weapon. In every other way, the weapon is identical to the normal mundane weapon of the same type, and uses the same skills, damage dice, special attributes, and weapon styles. The weapon puts off light twice a bright as a standard torch, and will be dispelled 1 round after the caster ceases to wield it. The caster may choose from any standard weapon that they have previously wielded, including throwing weapons, bows, and crossbows. Bows and crossbows have the same reloading time as the mundane equivalents, however the caster may freely summon an arrow or crossbow bolt of fire as a part of the reloading action.
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Revision as of 13:41, 26 February 2015

Rank 2
Required Spheres Fire 2, Earth 1
Range Touch
Area 1 Weapon
Duration 1 Hour
Casting Verbal, Somatic
Mana Cost 1 Mana
Effect Conjures a mundane weapon formed of liquefied fire from the natural heat around the caster. The weapon counts as a +1 enhancement weapon and deals damage with the Fire descriptor. The enhancement increases to +2 at rank 3, and +3 at rank 5. If a hit target is immune or resistant to Fire effects, they will negate or resist damage from this weapon. In every other way, the weapon is identical to the normal mundane weapon of the same type, and uses the same skills, damage dice, special attributes, and weapon styles. The weapon puts off light twice a bright as a standard torch, and will be dispelled 1 round after the caster ceases to wield it. The caster may choose from any standard weapon that they have previously wielded, including throwing weapons, bows, and crossbows. Bows and crossbows have the same reloading time as the mundane equivalents, however the caster may freely summon an arrow or crossbow bolt of fire as a part of the reloading action.