Fate Domain: Difference between revisions
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Threads of Fate may be consumed for additional effects | Threads of Fate may be consumed for additional effects | ||
* Consume 5 Threads of Fate as a | * Consume 5 Threads of Fate as a Full Round Action to weave a target non-Fated into the pattern as Fated. The new Fated may gain any appropriate template, powers, benefits, and skills that the Storyteller chooses, and is effectively equivalent to 0gxp. | ||
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Revision as of 01:06, 14 September 2019
Domain Power: Threads of Fate The channeller may carry fragments of the weave of Fate, called Threads of Fate, as an additional resource to use within this Domain. A maximum of Rank Threads of Fate may be held at any one time, and Threads of Fate exist for 1 hour after being gained before fading away. Threads of Fate may be gained in two ways:
- Spend up to Rank mana as a Standard Action to gain 1 Thread of Fate per mana spent.
- If the channeller has no Threads of Fate currently, then gain a Thread of Fate on any Critical Success roll (5 or more successes) as a Free Action.
Rank | Power | Description |
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1 | Sense Fated | While concentrating, the channeller may sense the approximate direction, distance, and power of all Fated beings within Rank x 10 yards. Targets may attempt to conceal their power level which would be an opposed roll vs. their Magic Resistance.
Threads of Fate may be re-actively consumed for additional effects:
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2 | Fated Proximity | The channeller may now also gain a Thread of Fate as a Free Action if another Fated within Rank x 10 yards rolls a higher initiative. Only 1 such Thread may be gained per encounter, regardless of how many Fated roll a higher initiative
Threads of Fate may be re-actively consumed for additional effects:
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3 | Precognition | Threads of Fate may be re-actively consumed for additional effects:
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4 | Predictive Reaction | The channeller may now also gain a Thread of Fate as a Free Action when a 2nd hostile Fated targets the channeller with an attack in the same round. Area of effect attacks, untargeted attacks, accidental events, and other attacks not made specifically against the channeller are not eligible as triggering events to count as the 1st or 2nd attacks. The channeller must be specifically targeted, and the Thread of Fate is gained on the 2nd such attack each round. The Thread of Fate is gained regardless of whether or not either eligible attack succeeds in dealing damage to the channeller. Subsequent attacks each round are not eligible, regardless of how the attack manifests.
Threads of Fate may be re-actively consumed for additional effects:
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5 | Destined to Live | Threads of Fate may be re-actively consumed for additional effects:
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Rank | Power | Description |
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1 | Fate's Aura | The channeller may now also gain a Thread of Fate as a Free Action when they or a Fated within Rank x 10 yards uses a Story Point.
Threads of Fate may be re-actively consumed for additional effects:
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2 | Fate's Whisper | Threads of Fate may be re-actively consumed for additional effects:
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3 | Fate's Decision | The channeller may now also gain a Thread of Fate as a Free Action when any Fated within Rank x 10 yards completes any Ritual.
Threads of Fate may be re-actively consumed for additional effects:
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4 | Fate's Path | Threads of Fate may be re-actively consumed for additional effects:
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5 | Fate's Call | The channeller may now also gain a Thread of Fate as a Free Action when any Fated within Rank x 10 yards is restored to consciousness from negative health by targeted magical healing.
Threads of Fate may be consumed for additional effects
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Rank | Power | Description |
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1 | Reweave Thread | Threads of Fate may be re-actively consumed for one of the following effects:
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2 | Shielded Thread | The channeller may now also gain a Thread of Fate as a Free Action when any Fated within Rank x 10 yards succeeds in resisting a Slay effect.
Threads of Fate may be re-actively consumed for additional effects:
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3 | Bend Thread | The channeller may now also gain a Thread of Fate as a Free Action when an incoming attack specifically targeting them is entirely avoided. Area of effect attacks, untargeted attacks, accidental events, and other attacks not made specifically against the channeller are not eligible as triggering events. Attacks which succeed in hitting Armor, Wards, or other defenses are not eligible as triggering events.
Threads of Fate may be re-actively consumed for additional effects:
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4 | Knotted Thread | The channeller may tie his Fate to another friendly Fated for 24 hours. While linked in this fashion, the channeller may use the other Fate's actions, experiences, and events as triggers to gain Threads of Fate and may also apply the benefit of any applicable effect of consumed Threads of Fate to the other Fated. The channeller and the linked Fated are inherently aware of the relative health and status of each other, as well as the relative distance and direction. This link remains active even across planar distances, however the channeller is only able to use Threads of Fate in a Reactive manner to benefit the linked Fated if the channeller can see the linked Fated. The benefit may still be used, but only as Fast Actions rather than Reactive actions. Only 1 other Fated may be linked in this fashion.
Threads of Fate may be re-actively consumed for additional effects:
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5 | Severed Thread | As a Standard Action, attempt to cut the strand of Fate connected to a target. This functions as a Slay using the channeller's casting roll. The channeller must have at least 1 Thread of Fate to use this power. The roll gains a +1 Fate bonus for each Thread of Fate currently held, and then consumes 1 Thread of Fate regardless of success or failure. |