Earning and Spending Experience: Difference between revisions
m (Updated wording) |
No edit summary |
||
Line 1: | Line 1: | ||
=Earning and Spending Experience= | =Earning and Spending Experience= | ||
At any time in a session, though more commonly at the end of play, you could be awarded with XP that you can choose to spend, or save toward a long term goal. XP can be used to increase the rank of an attribute, learn a new skill, add or increase the level of a merit, and so on. Experience is granted as a combination of General Experience (GXP) and Skill Experience (SXP). Skill Experience may only be spent on raising Skill Ranks while General Experience may be spent on anything. | At any time in a session, though more commonly at the end of play, you could be awarded with XP that you can choose to spend, or save toward a long term goal. XP can be used to increase the rank of an attribute, learn a new skill, add or increase the level of a merit, and so on. Experience is granted as a combination of General Experience (GXP) and Skill Experience (SXP). Skill Experience may only be spent on raising Skill Ranks while General Experience may be spent on anything other than skills. | ||
Typically, XP is awarded per unit of time spent | Typically, XP is awarded per unit of time spent role-playing, not based on encounter results or things killed, as in other systems. This is done to encourage actual play time and discourage fighting encounters simply for the sake of earning experience. | ||
Experience costs are as follows: | Experience costs are as follows: |
Revision as of 12:20, 11 May 2020
Earning and Spending Experience
At any time in a session, though more commonly at the end of play, you could be awarded with XP that you can choose to spend, or save toward a long term goal. XP can be used to increase the rank of an attribute, learn a new skill, add or increase the level of a merit, and so on. Experience is granted as a combination of General Experience (GXP) and Skill Experience (SXP). Skill Experience may only be spent on raising Skill Ranks while General Experience may be spent on anything other than skills.
Typically, XP is awarded per unit of time spent role-playing, not based on encounter results or things killed, as in other systems. This is done to encourage actual play time and discourage fighting encounters simply for the sake of earning experience.
Experience costs are as follows:
Primary Statistics
- Non-Favored Stat: 5 GXP per rank (*/10/15/20/25)
- Favored Stat: 5 GXP per rank, with a 10 GXP reduction for rank 4 (5*/10/15/10/25)
- all characters primary statistics start at rank 1.
Magic Statistic
5 GXP per rank (*/10/15/20/25)
- all characters magic statistic starts at rank 1.
Character Benefits
- 3 GXP per rank (3/6/9/12/15)
Powers
(Sphere, Seed, Domain, Spirit, Discipline):
- 5 GXP per rank (5/10/15/20/25)
Spells
(Magecraft and Shaman Source):
- 2 GXP times rank (2/4/6/8/10)
- A Rank 4 spell is 8 GXP
Adept Abilities
(Adept Source):
- 2 GXP times rank (2/4/6/8/10)
- A Rank 4 ability is 8 GXP
Domain Lines
(Channeler Source):
- 2 GXP times rank (2/4/6/8/10)
- A Rank 4 power is 8 GXP, however Channelers must buy Lines in Rank order (you must have Rank 1 in a line before purchasing Rank 2)
Skills
- 3 SXP times rank (3/6/9/12/15)
- Note: Players may choose to spend GXP in lieu of, or in combination with SXP to purchase skills. Each GXP spent this way is treated as 1 SXP.
Campaign Rank
- A campaign's overall rank is based on the average experience of the players.