Feran: Difference between revisions
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Revision as of 19:40, 20 April 2020
The Feran are an agile feline race. They have cat-like faces, and their bodies are covered in lush fur from top to bottom to the tips of their very long tails. A bipedal race with reversed knees, they have paws with opposable thumbs and retractable claws. Female Feran tend to be larger and more muscular than the males.
Racial Modifiers
- Favored Source: Adept, Shamanism
- Favored Stat: Dexterity
- +10 Speed
- +5 Health
- +7 Resistance
- Natural weapons (claws, 2d10 base lethal damage)
- +1 Base Climb
- +1 Base Acrobatics
Personality
Feran from Shingrow come from a very reserved matriarchic society. They are taught respect at a young age, especially for women and elders. They tend to struggle in other humanoid societies, especially when faced with meritocratic or patriarchic systems. They value nature, spirits, and family. They are fierce fighters, using their claws as natural weapons, and excellent shamans, with a propensity for working with nature spirits or ancestors. The Feran population in Vicisi is more equal for their males, having lost touch with their Shingrow roots. They move in tribal bands throughout the region, and are less personally and culturally conservative as a rule.
Relations
Feran are known around the world for their deep ties to nature and the Spirit Realm. Shamanism is a cultural norm, and as a result, they are the model for all aspiring shamans, regardless of race. Before the Sundering, Shingrow and Koolong were close neighbors, and much of the Feran culture shaped that human kingdom. They remain close allies to this day. The Feran have no present national enemy, and are welcome in all mortal societies.
Religion
The Feran acknowledge the Blessed Gods, however, devout worship is exceedingly rare in their society. The combination of their veneration of elders and their shamanism has created a near religious devotion to the spirits of their ancestors. It is not uncommon for a Feran shaman to have one of her ancestors be a spirit with whom she communes.
History
Region & Society
General
Feran who live outside of Shingrow tend to establish their own enclaves or ghettos within the cities of the other mortal races. They do not tend to integrate into the society, rather seeing themselves as embassies of Shingrow and the Matriarch within their chosen community. They may operate a business in a human city for example, selling to all races, and even maintain a few human friendships, but their intimate dealings tend to be between their fellow Feran. They are not cold or unwelcoming to members of the other races, in fact they are hospitable almost to a fault. However, they tend to not develop close relationships outside of their own race.
Feran of Shingrow
Shingrow's natural borders, as well as some alliances, have kept it an independent, semi-isolated Feran kingdom surrounded by human nations, The Svaald, and the sea. The Shingrow Feran live in arboreal communities throughout the region. Typically, these communities have a ruling family that answer directly to the Matriarch or her council. The males in Shingrow society are not given the same opportunities in life as their counterparts. They are typically relegated to domestic duties. Other races are not forbidden from visiting Shingrow, however they must be given approval from a ranking female, and are not given free mobility within the nation's borders.
Feran of Vicisi
The lifestyles of Visician Feran differ when compared to members of the Feran kingdom. They tend to range and travel in large family units known as "prides." Sometimes different prides will trade or intermarry, though it is also common for them to clash with one another. Feran prides are nomadic, and will seldom enter a city or engage in trade; they are very self sustaining. It has been known to have happen on occasion, but the majority of the population of the free cities have never seen a Feran. They are more common in Kertos than any other city, and have a small presence around Isenroth, though usually they are simply passing through the area.
The leader of each pride is determined by whoever is the most powerful. While it is not the sustained matriarchy of the Feran kingdom, female Feran are larger and have the advantage, so these prides tend to be lead by females. It is tradition amongst the prides their leader may be challenged once each year. If a challenge is accepted, the battle of succession must be fought with tooth and claw; no crafted weapons or overt magic such as manifestation of spirits is allowed. Rarely is a challenge issued however, as the succession is usually predetermined with the previous leader willingly stepping aside to their groomed successor.
Language
The Feran have a unique, guttural language that is not often taught to those outside of their race. All Feran are raised learning their native tongue and the Common trade language.
Names
Feran names follow one of two conventions. The modern trend of the last few hundred years within Feran society closely resembles real-life Japanese names, though names with older, more traditional origins contain guttural sounds and hisses, with long H's and rolling R's.
- Male Names: Hruldor,* Hvarl,* Namba, Omura, Ose
- Female Names: Hessra,* Ishii, Mura, Rhinalra,* Tada
- Surnames: Hiroya, Hisaki, Jiro, Okimi, Shizue, Waka
(*Traditional/Archaic Feran name)
Equipment
Feran are agile, and fast, preferring light & medium armors such as leather or chainmail to maximize their mobility. They are naturally ambidextrous capable of fighting with their natural claws, or dual wielding bladed weapons. Because of their unique paw structure with single knuckles and three fingers traditional bows are virtually impossible for them to use effectively. As a result for ranged weapons they rely on more complex crossbows they can load and draw quickly with their clawed paws.
Magic & Lore
As noted above, Feran are natural Shamans. However, many Feran have also found the natural, internal body magic of the Adepts. The other paths are not closed to Feran, however, they do require great study and skill to master.