Air Shaman: Difference between revisions
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| [[Leap]] || Get a boost to jumping and falling distance. | | [[Leap]] || Get a boost to jumping and falling distance. | ||
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| [[Breeze]] || A gust of clean air dissipates fog / smoke | |||
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| [[Wind Speed]] || Caster gains speed bonuses for increased wind speed | | [[Wind Speed]] || Caster gains speed bonuses for increased wind speed | ||
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Revision as of 20:39, 30 April 2020
Description
Air Spirits are often called zephyrs and live on wind swept plains or high in the mountains. They embody both the brutal power of storms and the gentle breeze of spring. Their personalities are often mercurial and they can be unpredictable. They may be playful and energetic, but anger them at your peril as they make deadly foes. The wielders of air spirit magic tend towards agility and intelligence, solving problems with speed and wits over brute force. They are most often seen with ranged weapons.
Spirit Spells
Rank 1
Spell | Description |
---|---|
Imbue Power | At will the Imbued item glows brightly shedding light as a torch. 1/day as a free action the imbued item can gain the Shock effect for 1 round. |
Leap | Get a boost to jumping and falling distance. |
Breeze | A gust of clean air dissipates fog / smoke |
Wind Speed | Caster gains speed bonuses for increased wind speed |
Rank 2
Spell | Description |
---|---|
Imbue Power | Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5. |
Fleeting | Shaman or Spirit ignores Rank speed penalties and may move through threatened squares at no extra movement cost. |
Guiding Wind | Grants 9-again to ranged and thrown weapons. Thrown weapons return to the caster. |
Control Weather | Alters the weather influencing wind and precipitation. |
Rank 3
Spell | Description |
---|---|
Imbue Power | Imbued item applies the Shock condition. |
Ride the Wind | For duration the caster may move vertically, but must end their turn on solid ground or fall. |
Wind Wake | While active the caster can generate a wake behind them at will providing Light Cover. |
Call Lightning | Calls down lightning bolts from existing storms. |
Rank 4
Spell | Description |
---|---|
Imbue Power | When Shock is triggered, it will jump to additional Rank targets within a 3 yard radius. These sparks may not not hit the primary target. This effect may only occur once per round. |
Wind Force | Enchanted target's attacks propel a powerful gust of wind knocking targets backwards or prone. |
Rising Charge | Surrounds the caster with crackling sparks based on movement that burst after a max distance. |
Rapid Storm | Cause major shifts in weather rapidly. |
Rank 5
Spell | Description |
---|---|
Imbue Power | When Shock is triggered, Shock sparks deal Rank damage in addition to the Shock effect. This damage is affected by magic defense, but may not be reduced below 1 die. These sparks may not hit the primary target. This effect my only occur once per round. |
Wind Mount | The caster's Manifested spirit can be mounted and fly. |
Ride the Lightning | Travel in a crackling bolt short distances surprising foes. |
Tornado | Conjure a localized tornado which touches down at chosen point. |