Shadow Dagger: Difference between revisions

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   | Required ||  [[Shadow Domain]] 3
   | Required ||  [[Shadow Domain]]: Shadow Assassin 3
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   | Range ||   
   | Range ||   
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   | Area ||   
   | Area ||  1 Target
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   | Duration ||
   | Duration || Special
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   | Casting || Verbal, Somatic
   | Casting || Verbal, Somatic
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   | Cast Action ||
   | Cast Action || Standard
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   | Mana Cost ||
   | Mana Cost || 2
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   | Effect ||
   | Effect || The channeler uses shadows to create weaponry in one of two ways:
 
* Create a shadowy dagger with a +2 enhancement bonus which remains solid for one hour. The enhancement bonus increases to +3 at Rank 5.
* Form razor sharp fragments of shadow which are flung towards a ranged target at high speed. The attack roll uses Intelligence + Channelling + Rank. These attacks may benefit from the Fighting Style: Thrown Weapons as if the caster were throwing the weapon physically. The attack has +2 Armor Piercing, +2 Ignore Dodge. At Rank 5 this increases to +3 Armor Piercing, +2 Ignore Dodge.
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Revision as of 23:29, 8 September 2022

Required Shadow Domain: Shadow Assassin 3
Range
Area 1 Target
Duration Special
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 2
Effect The channeler uses shadows to create weaponry in one of two ways:
  • Create a shadowy dagger with a +2 enhancement bonus which remains solid for one hour. The enhancement bonus increases to +3 at Rank 5.
  • Form razor sharp fragments of shadow which are flung towards a ranged target at high speed. The attack roll uses Intelligence + Channelling + Rank. These attacks may benefit from the Fighting Style: Thrown Weapons as if the caster were throwing the weapon physically. The attack has +2 Armor Piercing, +2 Ignore Dodge. At Rank 5 this increases to +3 Armor Piercing, +2 Ignore Dodge.