Ghost Song: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
| Required || [[Ghost Shaman]] 2 | | Required || [[Ghost Shaman]] 2 | ||
|- | |- | ||
| Range || | | Range || Rank Miles | ||
|- | |- | ||
| Area || | | Area || 10 yards x Rank, Centered on Caster | ||
|- | |- | ||
| Duration || 1 | | Duration || 1 day | ||
|- | |- | ||
| Casting || Verbal, Somatic | | Casting || Verbal, Somatic | ||
|- | |- | ||
| Cast Action || Ritual | | Cast Action || 5 Minute Ritual | ||
|- | |- | ||
| Mana Cost || 1 | | Mana Cost || 1 | ||
|- | |- | ||
| Effect || As part of a ritual, the caster makes a Perform roll to sing and/or play a musical instrument (flute, drums, etc) with the intent of drawing in nearby ghostly spirits in the Spirit Realm. If at least 1 success is rolled, the caster gains the number of successes as bonus dice on Diplomacy, Gather Information, or Leadership rolls against the | | Effect || As part of a ritual, the caster makes a [[Perform_Skill|Perform]] roll to sing and/or play a musical instrument (flute, drums, etc) with the intent of drawing in nearby ghostly spirits in the Spirit Realm. If at least 1 success is rolled, the caster gains the number of successes as bonus dice on Diplomacy, Gather Information, or Leadership rolls against the Ghosts drawn by the song for one day, during which they will remain in the area. These ghosts may provide information or voluntarily aid the shaman. The presence of these spirits makes an area 10 yards x Rank count as a Hallow for purposes of other Ghost Shaman spells. | ||
|} | |} | ||
Latest revision as of 20:25, 14 October 2020
Required | Ghost Shaman 2 |
Range | Rank Miles |
Area | 10 yards x Rank, Centered on Caster |
Duration | 1 day |
Casting | Verbal, Somatic |
Cast Action | 5 Minute Ritual |
Mana Cost | 1 |
Effect | As part of a ritual, the caster makes a Perform roll to sing and/or play a musical instrument (flute, drums, etc) with the intent of drawing in nearby ghostly spirits in the Spirit Realm. If at least 1 success is rolled, the caster gains the number of successes as bonus dice on Diplomacy, Gather Information, or Leadership rolls against the Ghosts drawn by the song for one day, during which they will remain in the area. These ghosts may provide information or voluntarily aid the shaman. The presence of these spirits makes an area 10 yards x Rank count as a Hallow for purposes of other Ghost Shaman spells. |