Ride the Wind: Difference between revisions

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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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   | Cast Action ||  Standard
   | Action ||  Standard
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   | Mana Cost ||  2
   | Cost ||  2 Mana
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   | Effect ||  For the duration of the spell, the caster may ride a wind current to move vertically, above traps and threatened spaces or simply to change their elevation. They may move as high as is appropriate to their speed, using 1 movement for each vertical space - however the caster must end their turn on solid ground or fall.  To avoid threatened space, the caster must float 1 yard higher than the creature's size class + any applicable Reach modifiers.  
   | Effect ||  For the duration of the spell, the caster may ride a wind current to move vertically, above traps and threatened spaces or simply to change their elevation. They may move as high as is appropriate to their speed, using 1 movement for each vertical space - however the caster must end their turn on solid ground or fall.  To avoid threatened space, the caster must float 1 yard higher than the creature's size class + any applicable Reach modifiers.  

Latest revision as of 23:16, 3 July 2021

Required Air Shaman 3
Range Self
Area Self
Duration 1 hour
Casting Verbal, Somatic
Action Standard
Cost 2 Mana
Effect For the duration of the spell, the caster may ride a wind current to move vertically, above traps and threatened spaces or simply to change their elevation. They may move as high as is appropriate to their speed, using 1 movement for each vertical space - however the caster must end their turn on solid ground or fall. To avoid threatened space, the caster must float 1 yard higher than the creature's size class + any applicable Reach modifiers.