Healing Elixir: Difference between revisions

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  | Required ||  [[Water Shaman]] 3
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  | Range || Touch
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  | Area || 1 flask
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  | Duration ||  Instant, 24 hours of potency
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  | Casting ||  Verbal, Somatic, Material (Pure Water)
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  | Cast Action || 1 minute ritual
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  | Mana Cost || 4
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  | Effect ||  Infuse a flask of pure water with a water spirit to provide Rank doses of an elixir with healing properties. Quaffing a dose heals 2 lethal damage. One dose of the elixir is effective on a target once per hour. Additional doses consumed by the same target in the same hour are wasted. This elixir loses its potency 24 hours after creation.
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[[Category:Spells]]
[[Category:Shamanism]]
[[Category:Water Shaman]]

Latest revision as of 03:12, 10 May 2020