Danger Sense: Difference between revisions
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| Required || | | Required || [[Wolf Discipline]] 3 | ||
|- | |- | ||
| | | Range || Self | ||
|- | |- | ||
| | | Target Area || Self | ||
|- | |- | ||
| | | Activation Action || Reactive | ||
|- | |- | ||
| Cost || | | Activation Cost || 2 Mana | ||
|- | |- | ||
| Effect || | | Duration || 1 Round | ||
Active | |- | ||
| Passive Effect || Gain a +2 Proficiency bonus to [[Perception Skill|Perception]] to detect an Ambush or Sneak Attack. Gain a +2 Proficiency bonus on [[Sense Motive Skill|Sense Motive]] checks to detect hostility. | |||
|- | |||
| Active Effect || The adept may ignore Dodge Reduction equal to Rank on incoming attacks for one round (e.g. [[Viper Strike]], [[Fighting Style: Archery|Steady Shot]], Quicksilver weapons, or Melee Attack-induced Dodge Reduction).. | |||
|} | |} | ||
Revision as of 11:37, 22 March 2024
Required | Wolf Discipline 3 |
Range | Self |
Target Area | Self |
Activation Action | Reactive |
Activation Cost | 2 Mana |
Duration | 1 Round |
Passive Effect | Gain a +2 Proficiency bonus to Perception to detect an Ambush or Sneak Attack. Gain a +2 Proficiency bonus on Sense Motive checks to detect hostility. |
Active Effect | The adept may ignore Dodge Reduction equal to Rank on incoming attacks for one round (e.g. Viper Strike, Steady Shot, Quicksilver weapons, or Melee Attack-induced Dodge Reduction).. |