Watery Grave: Difference between revisions
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| Range || Centered on Caster | | Range || Centered on Caster | ||
|- | |- | ||
| Area || Rank x 5 yards long, Rank x 5 yards wide | | Target Area || Rank x 5 yards long, Rank x 5 yards wide | ||
|- | |- | ||
| Duration || | | Duration || 24 hours | ||
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| Casting || Verbal, Somatic, Component | | Casting || Verbal, Somatic, Component | ||
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| Mana Cost || 4 | | Mana Cost || 4 | ||
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| Effect || As part of a ritual, the | | Effect || As part of a ritual, the shaman is able to imbue a prepared space with malicious intent. Those viewed as enemies by the shaman and his water spirit must make a Magic Resistance vs. Casting roll upon entering the ritual space. If successful, the target is safe until their next breath (round) in the ritual space, which would trigger another Resistance roll. | ||
If the target fails | If the target fails to resist the spell, Watery Grave comes into full effect, and for the next Rank rounds they take in water instead of air, immediately beginning to drown. While drowning, they are unable to speak or concentrate for the purpose of casting spells and lose 1 lethal health per round. | ||
Once removed from the cursed ground, a successful Medicine roll will purge the water from the target's lungs and stabilize them; otherwise, they will continue to drown. | |||
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Revision as of 22:16, 9 January 2021
Required | Water Shaman 5 |
Range | Centered on Caster |
Target Area | Rank x 5 yards long, Rank x 5 yards wide |
Duration | 24 hours |
Casting | Verbal, Somatic, Component |
Cast Action | 10 minute ritual |
Mana Cost | 4 |
Effect | As part of a ritual, the shaman is able to imbue a prepared space with malicious intent. Those viewed as enemies by the shaman and his water spirit must make a Magic Resistance vs. Casting roll upon entering the ritual space. If successful, the target is safe until their next breath (round) in the ritual space, which would trigger another Resistance roll.
If the target fails to resist the spell, Watery Grave comes into full effect, and for the next Rank rounds they take in water instead of air, immediately beginning to drown. While drowning, they are unable to speak or concentrate for the purpose of casting spells and lose 1 lethal health per round. Once removed from the cursed ground, a successful Medicine roll will purge the water from the target's lungs and stabilize them; otherwise, they will continue to drown. |