Water Shaman: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 53: | Line 53: | ||
| '''Imbue Power''' | | '''Imbue Power''' | ||
|| Imbued item applies the [[Conditions#Frost|Frost]] condition. <br> | || Imbued item applies the [[Conditions#Frost|Frost]] condition. <br> | ||
*Imbued Armor: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, the armor applies [[Conditions#Frost|Frost]] to the attacking enemy. <br> | *Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, the armor applies [[Conditions#Frost|Frost]] to the attacking enemy. Utilizing the [[Fighting Style: One Hand & Shield]] skill Shield Block will also trigger this effect. <br>| | ||
*Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, contact applies [[Conditions#Frost|Frost]] to the targeted enemy. <br> | *Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, contact applies [[Conditions#Frost|Frost]] to the targeted enemy. <br> | ||
|- | |- | ||
Line 73: | Line 73: | ||
| '''Imbue Power''' | | '''Imbue Power''' | ||
|| The imbued item gains the Frost Burst effect.<br> | || The imbued item gains the Frost Burst effect.<br> | ||
* Imbued Armor: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, a burst of frost applies the [[Conditions#Frost|Frost]] condition to all targets within a 2 yard radius of the wearer<br> | * Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, a burst of frost applies the [[Conditions#Frost|Frost]] condition to all targets within a 2 yard radius of the wearer<br> | ||
* Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, a burst of frost applies the [[Conditions#Frost|Frost]] condition to all targets within a 2 yard radius of the target.<br> | * Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, a burst of frost applies the [[Conditions#Frost|Frost]] condition to all targets within a 2 yard radius of the target.<br> | ||
This effect may only occur once per round. | This effect may only occur once per round. |
Revision as of 10:51, 13 May 2020
Description
Water spirits are among the most diverse spirits in Lorithandar ranging from happy nymphs inhabiting a peaceful brook to cruel and deadly ice spirits of the Northern Wastes. As such, shaman who bind such creatures vary wildly as well.
Spirit Spells
Rank 1
Spell | Description |
---|---|
Imbue Power | At will the Imbued item glows brightly shedding light as a torch. 1/day as a free action the imbued item can gain the Frost effect for 1 round. |
Water Adaptation | Caster gains the ability to breathe and move freely underwater. |
Fog | Summon a thick cloud of fog granting cover. |
Purity | Remove any contaminants from a contained water source to render it suitable for elixir creation. A dose of this Pure Water may be consumed in an attempt to cleanse an active poison or disease. |
Rank 2
Spell | Description |
---|---|
Imbue Power | Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5. |
Aqueous Armor | A thin layer of Pure Water provides a protective buffer against all elements. |
Winter Freeze | An aura of bitter cold surrounds the caster, freezing air and liquid within its range. |
Rejuvenating Elixir | Infuse a flask of Pure Water with a water spirit to provide rejuvenating properties, able to provide magical healing each hour. |
Rank 3
Spell | Description |
---|---|
Imbue Power | Imbued item applies the Frost condition.
|
Healing Rain | Invigorating rain drawn from your spirit’s essence falls over a small area. |
Frostbite | Each stack of Frost now applies lethal damage on the caster's turn. |
Warding Elixir | Infuse Pure Water with a water spirit to provide powerful defense. |
Rank 4
Spell | Description |
---|---|
Imbue Power | The imbued item gains the Frost Burst effect.
This effect may only occur once per round. |
Crashing Wave | Call an enormous wave into existence and unleash it in a straight line, crushing and knocking down enemies in its path. |
Flash Freeze | Infuse Pure Water with the cold of the Northern Wastes, enabling the holder to unleash a blast of icy cold and stop opponents in their tracks. |
Quickening Elixir | Infuse Pure Water with a water spirit to boost your speed and reaction time. |
Rank 5
Spell | Description |
---|---|
Imbue Power | When the Frost Burst effect is triggered, it deals Rank damage in addition to the Frost effect. This damage is affected by magic defense, but may not be reduced below 1 die. This burst does not hit the primary target. This effect may only occur once per round. |
Watery Grave | Complete a ritual to imbue an area with malicious intent. Enemies entering this area may fall prey to the spell and begin to breathe in water instead of air. |
Heart of Ice | The caster turns their heart to ice, gaining cold immunity and the ability to call up a powerful shield once per encounter. |
Heroic Elixir | Infuse Pure Water with a water spirit to provide divine properties to future actions. |