Seed: Energy: Difference between revisions

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=Rank 2 - Energy Nova=
=Rank 2 - Energy Nova=
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Revision as of 21:31, 11 July 2016

Rank 1 - Energy Blast

Area: Cone 3 yards wide
Range: 5 Yards long
Casting: Verbal, Somatic
Defense: Magic
Effect: You unleash a short ranged blast of magical energy. An energy type native to your chosen plane must be selected when the Seed is learned and may not be changed. Fire - Deals Mortal damage to Undead, and +2 dice against Ice Elementals.

Frost - Applies a -3 Speed debuff to living targets. This debuff stacks up to 3 times, and is reduced by 1 stack every round the target does not take Frost damage. Additionally gains +2 dice against Fire Elementals. Lightning - If at least 1 Point of damage is dealt, deals 1 Point of bonus non-lethal damage to living targets.

Push: +1 Potency


Rank 2 - Energy Nova

Area: 5 Yard radius
Range: Self
Effect: As Energy Blast, except you send planar energies outwards in a circular nova.
Push: +1 Potency, +1 Range (1 yard)


Rank 3 - Energy Wave

Range: 20 yards long
Area: 5 yards wide
Effect: As Energy Blast, except you send a broad wave of planar power rushing forward. Rank 4 and Rank 5 each add 5 yards to the range.
Push: +1 Potency


Rank 4 - Energy Beam

Area: 1 yard wide
Range: 10 yards x Rank
Target: 1 target
Effect: As Energy Blast, except you unleash a beam of planar energy as long as you concentrate. This spell requires a full round action, and may be maintained once cast with no additional mana cost until you take any other action, or 5 rounds have passed. If a target is slain by the beam, another target in the path of the beam may take damage.
Push: +1 Potency


Rank 5 - Energy Storm

Area: 100 Yard radius, 5 Yard radius eye is unaffected
Range: Self
Casting: Verbal, Somatic
Duration: 10 Rounds
Effect: As Energy Blast, except creates a devastating storm of energy that deals Rank dice in damage each round. The eye of the storm will follow the caster’s movement, but only at a 5 yard speed.
Push: +1 Potency