Seed: Ward: Difference between revisions

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=Rank 1 - =
=Rank 1 - Minor Ward=
{| class="tdgrey1"  
{| class="tdgrey1"  
 
Range: Touch
Area: 1 Target
Duration: 1 Hour
Casting: Verbal, Somatic
Cost: 1 mana
Effect: Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank.
Push: +1 Potency, +1 Duration
|}
|}
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=Rank 2 - =
=Rank 2 - Self Ward=
{| class="tdgrey1"
{| class="tdgrey1"
 
Range: Touch
Area: Self
Cost: 2 mana
Effect: As Ward 1, except the protection applies to lethal damage, and only the caster may be affected.
Push: +1 Potency, +1 Duration
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|}
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=Rank 3 - =
=Rank 3 - Major Ward=
{| class="tdgrey1"
{| class="tdgrey1"
 
Range: 10 Yards
Area: 1 Target
Cost: 3 mana
Effect: As Ward 2, except the caster may affect other targets.
Push: +1 Potency, +1 Duration
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|}
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=Rank 4 - =
=Rank 4 - Mass Ward=
{| class="tdgrey1"
{| class="tdgrey1"
 
Range: 10 Yards
Area: 1 Target x Rank
Cost: 4 mana
Effect: As Ward 3, except caster may push for additional targets.
Push: +1 Potency, +1 Duration, +1 Target
|}
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=Rank 5 - =
=Rank 5 - Death Ward=
{| class="tdgrey1"
{| class="tdgrey1"
 
Range: 10 Yards
Cost: 5 mana
Area: 1 Target
Effect: As Ward 3, except the protective barrier counts as Health for the purposes of death magic such as Slay.
Push: +1 Potency, +Duration, +1 Target
|}
|}

Revision as of 15:55, 11 February 2015

Rank 1 - Minor Ward

Range: Touch Area: 1 Target Duration: 1 Hour Casting: Verbal, Somatic Cost: 1 mana Effect: Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank. Push: +1 Potency, +1 Duration


Rank 2 - Self Ward

Range: Touch Area: Self Cost: 2 mana Effect: As Ward 1, except the protection applies to lethal damage, and only the caster may be affected. Push: +1 Potency, +1 Duration


Rank 3 - Major Ward

Range: 10 Yards Area: 1 Target Cost: 3 mana Effect: As Ward 2, except the caster may affect other targets. Push: +1 Potency, +1 Duration


Rank 4 - Mass Ward

Range: 10 Yards Area: 1 Target x Rank Cost: 4 mana Effect: As Ward 3, except caster may push for additional targets. Push: +1 Potency, +1 Duration, +1 Target


Rank 5 - Death Ward

Range: 10 Yards Cost: 5 mana Area: 1 Target Effect: As Ward 3, except the protective barrier counts as Health for the purposes of death magic such as Slay. Push: +1 Potency, +Duration, +1 Target