Seed: Ward: Difference between revisions
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=Rank 1 - = | =Rank 1 - Minor Ward= | ||
{| class="tdgrey1" | {| class="tdgrey1" | ||
Range: Touch | |||
Area: 1 Target | |||
Duration: 1 Hour | |||
Casting: Verbal, Somatic | |||
Cost: 1 mana | |||
Effect: Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank. | |||
Push: +1 Potency, +1 Duration | |||
|} | |} | ||
<br /> | <br /> | ||
=Rank 2 - = | =Rank 2 - Self Ward= | ||
{| class="tdgrey1" | {| class="tdgrey1" | ||
Range: Touch | |||
Area: Self | |||
Cost: 2 mana | |||
Effect: As Ward 1, except the protection applies to lethal damage, and only the caster may be affected. | |||
Push: +1 Potency, +1 Duration | |||
|} | |} | ||
<br /> | <br /> | ||
=Rank 3 - = | =Rank 3 - Major Ward= | ||
{| class="tdgrey1" | {| class="tdgrey1" | ||
Range: 10 Yards | |||
Area: 1 Target | |||
Cost: 3 mana | |||
Effect: As Ward 2, except the caster may affect other targets. | |||
Push: +1 Potency, +1 Duration | |||
|} | |} | ||
<br /> | <br /> | ||
=Rank 4 - = | =Rank 4 - Mass Ward= | ||
{| class="tdgrey1" | {| class="tdgrey1" | ||
Range: 10 Yards | |||
Area: 1 Target x Rank | |||
Cost: 4 mana | |||
Effect: As Ward 3, except caster may push for additional targets. | |||
Push: +1 Potency, +1 Duration, +1 Target | |||
|} | |} | ||
<br /> | <br /> | ||
=Rank 5 - = | =Rank 5 - Death Ward= | ||
{| class="tdgrey1" | {| class="tdgrey1" | ||
Range: 10 Yards | |||
Cost: 5 mana | |||
Area: 1 Target | |||
Effect: As Ward 3, except the protective barrier counts as Health for the purposes of death magic such as Slay. | |||
Push: +1 Potency, +Duration, +1 Target | |||
|} | |} |
Revision as of 15:55, 11 February 2015
Rank 1 - Minor Ward
Range: Touch Area: 1 Target Duration: 1 Hour Casting: Verbal, Somatic Cost: 1 mana Effect: Conjures a protective magical barrier around the target that prevents Rank non-lethal damage. This barrier acts like temporary Health that is absorbed before damage is assigned. Ward may not prevent damage from Backlash. Multiple Wards will not stack, a higher Rank Ward will overwrite a lower one. The caster may only maintain a number of wards equal to Rank. Push: +1 Potency, +1 Duration
Rank 2 - Self Ward
Range: Touch Area: Self Cost: 2 mana Effect: As Ward 1, except the protection applies to lethal damage, and only the caster may be affected. Push: +1 Potency, +1 Duration
Rank 3 - Major Ward
Range: 10 Yards Area: 1 Target Cost: 3 mana Effect: As Ward 2, except the caster may affect other targets. Push: +1 Potency, +1 Duration
Rank 4 - Mass Ward
Range: 10 Yards Area: 1 Target x Rank Cost: 4 mana Effect: As Ward 3, except caster may push for additional targets. Push: +1 Potency, +1 Duration, +1 Target