Ice Armor: Difference between revisions
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| Mana Cost|| 1 Mana | | Mana Cost|| 1 Mana | ||
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| Effect || Conjures a frozen casing of armor around the caster for 24 hours which provides Rank Physical Defense that is immune to Rank Armor Piercing and 1 Damage Reduction. Additionally, after being hit by a successful melee attack, this armor expends a charge to apply three stacks of | | Effect || Conjures a frozen casing of armor around the caster for 24 hours which provides Rank Physical Defense that is immune to Rank Armor Piercing and 1 Damage Reduction. Additionally, after being hit by a successful melee attack, this armor expends a charge to apply three stacks of [[Conditions#Frost|Frost]] to the attacker. This is triggered even if all damage is negated with Ward. The armor begins with 1 charge at Rank 1, gaining an additional charge at Rank 3, and a third at Rank 5. This spell may not be combined with Fire Armor. | ||
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Revision as of 21:44, 27 July 2020
Required | Water Sphere 2 |
Range | Self |
Area | Caster Only |
Duration | 24 hours |
Casting | Verbal, Somatic |
Cast Action | Standard |
Mana Cost | 1 Mana |
Effect | Conjures a frozen casing of armor around the caster for 24 hours which provides Rank Physical Defense that is immune to Rank Armor Piercing and 1 Damage Reduction. Additionally, after being hit by a successful melee attack, this armor expends a charge to apply three stacks of Frost to the attacker. This is triggered even if all damage is negated with Ward. The armor begins with 1 charge at Rank 1, gaining an additional charge at Rank 3, and a third at Rank 5. This spell may not be combined with Fire Armor. |