Avatar Form II: Difference between revisions
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The weapons and armor may be of any type that the caster can wear/wield. For example, the channeller could conjure a magical +1 longbow and +1 leather armor or a +2 magical sword, +0 shield, and +0 full platemail. | The weapons and armor may be of any type that the caster can wear/wield. For example, the channeller could conjure a magical +1 longbow and +1 leather armor or a +2 magical sword, +0 shield, and +0 full platemail. | ||
* Weapons retain the attributes of the basic version of the weapon, including damage, required strength, hands, armor piercing, (and so on) but gain up to + Rank Enhancement | * Weapons retain the attributes of the basic version of the weapon, including damage, required strength, hands, armor piercing, (and so on) but gain up to + Rank Enhancement |
Revision as of 15:25, 29 July 2020
Required | Avatar Domain: Avatar 2 |
Range | Self |
Area | 1 Target |
Duration | 1 Hour |
Casting | Verbal, Somatic |
Cast Action | Standard |
Mana Cost | 1 Mana |
Effect | While in Avatar form the caster gains a magical weapon, armor, and optionally offhand weapon or shield. The arms resemble the Avatar's patron (e.g. Alkaizer channelers create shining golden weapons and armor). These items gain a pool of Rank points to spend as enhancement bonuses. The caster gains an additional +1 to this pool at Rank 5. The bonuses stay assigned for the duration of the spell, however no individual statistic may be raised beyond Rank.
The weapons and armor may be of any type that the caster can wear/wield. For example, the channeller could conjure a magical +1 longbow and +1 leather armor or a +2 magical sword, +0 shield, and +0 full platemail.
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