Scourge the Unjust: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | Required || Order Domain: Judgement 2 |- | Range || |- | Area || |- | Duration || |- | Casting || Verbal, Somatic |- | Cast Action |...")
 
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   | Required || [[Order Domain]]: Judgement 2
   | Required || [[Order Domain]]: Judgement 2
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   | Range ||  
   | Range || 5 Yards
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   | Area ||  
   | Area ||  
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   | Duration ||  
   | Duration || 3 Rounds
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   | Casting || Verbal, Somatic
   | Casting || Verbal, Somatic
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   | Cast Action ||  
   | Cast Action || Standard
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   | Cost || 1 Mana
   | Cost || 1 Mana
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   | Effect ||  
   | Effect || A whip of pure energy lashes out from the channeler causing the target to suffer intense pain. A single target failing a Magic Resistance roll is overwhelmed with physical pain causing a penalty to all skill rolls. The round target is first lashed, the penalty is -6. Each round after the curse is applied the penalties are reduced by 2 until they reach 0 at which time the spell ends. A target marked by [[Sentence]] additionally takes 2d10 lethal damage from bleeding. The target continues to bleed each round the spell is active, or until the bleed has been halted. Bleeding may be halted by magical healing bringing the target to full health, or by a successful Medicine check to bind the wound.
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If the spell is re-cast while the spell is already active, it deals 2d10 Lethal damage (in addition to any bleeding damage), refreshes the duration and resets the penalty.
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Revision as of 17:49, 2 August 2020

Required Order Domain: Judgement 2
Range 5 Yards
Area
Duration 3 Rounds
Casting Verbal, Somatic
Cast Action Standard
Cost 1 Mana
Effect A whip of pure energy lashes out from the channeler causing the target to suffer intense pain. A single target failing a Magic Resistance roll is overwhelmed with physical pain causing a penalty to all skill rolls. The round target is first lashed, the penalty is -6. Each round after the curse is applied the penalties are reduced by 2 until they reach 0 at which time the spell ends. A target marked by Sentence additionally takes 2d10 lethal damage from bleeding. The target continues to bleed each round the spell is active, or until the bleed has been halted. Bleeding may be halted by magical healing bringing the target to full health, or by a successful Medicine check to bind the wound.

If the spell is re-cast while the spell is already active, it deals 2d10 Lethal damage (in addition to any bleeding damage), refreshes the duration and resets the penalty.