Increase Gravity: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
(Created page with "{| class="tdgrey1" |- | Required Rank || Earth 5 |- | Range || 10 yards x Rank |- | Area || 1 Target |- | Duration || 2 x Rank rounds |- | Casting || Verbal, So...")
 
No edit summary
Line 7: Line 7:
   | Area ||  1 Target
   | Area ||  1 Target
|-
|-
   | Duration ||  2 x Rank rounds
   | Duration ||  Concentration
|-
|-
   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
|-
|-
   | Effect ||  Targets in the region are crushed brutally into the ground as their body experiences increasing levels of gravity. The effect gets increasingly stronger over the duration starting with mobility impairment and non-lethal damage, quickly ramping up to strong lethal damage. Especially strong against heavy and heavily armored targets.
   | Effect ||  A target who fails a Magic Resist is crushed brutally into the ground as their body experiences increasing levels of gravity. The effect gets increasingly stronger over the duration, quickly ramping up to devastating lethal damage. The spell is broken if the caster breaks line-of-sight with the target, stops concentrating on the spell, or is rendered unconscious.
 
Round 1: -1 speed, 2 non-lethal damage
Round 2: -2 speed, 2 lethal damage
Round 3: -3 speed, 4 lethal damage
Round 4: -4 speed, 6 lethal damage
Round 5: -5 speed, 8 lethal damage
 
 
|}
|}

Revision as of 11:47, 13 June 2016

Required Rank Earth 5
Range 10 yards x Rank
Area 1 Target
Duration Concentration
Casting Verbal, Somatic
Effect A target who fails a Magic Resist is crushed brutally into the ground as their body experiences increasing levels of gravity. The effect gets increasingly stronger over the duration, quickly ramping up to devastating lethal damage. The spell is broken if the caster breaks line-of-sight with the target, stops concentrating on the spell, or is rendered unconscious.

Round 1: -1 speed, 2 non-lethal damage Round 2: -2 speed, 2 lethal damage Round 3: -3 speed, 4 lethal damage Round 4: -4 speed, 6 lethal damage Round 5: -5 speed, 8 lethal damage