Seed: Veil: Difference between revisions
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Note: All Seed: Veil abilities follow the standard rules around what concealment spells may be pierced by which [[Magic_Guide#Detection_Spells|Detection Spells]]. | Note: All Seed: Veil abilities follow the standard rules around what concealment spells may be pierced by which [[Magic_Guide#Detection_Spells|Detection Spells]]. | ||
'''Favored Seed''': Sorcerers with a Chosen Plane of Arcadia gain +1d10 on all spells from this Seed. | |||
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Revision as of 18:05, 20 August 2020
Note: All Seed: Veil abilities follow the standard rules around what concealment spells may be pierced by which Detection Spells.
Favored Seed: Sorcerers with a Chosen Plane of Arcadia gain +1d10 on all spells from this Seed.
Rank | Name | Description |
---|---|---|
1 | Veil Objects | Prevent an object from being seen or detected through magical means. |
2 | Shimmering Veil | Gain concealment randomly each round while active. |
3 | Planar Veil | Gain immunity to detection (mundane or magical) for a brief time. |
4 | Mass Veiling | Extend concealment to additional targets. |
5 | Resilient Veil | This veil can persist through violent actions. |