Seed: Conjure: Difference between revisions

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All materials conjured from this seed radiate as faint Sorcery for magical detection or sight spells. This may be concealed through applicable spells, seeds, or abilities from other sources.
Seed: Conjure draws planar materials from the caster's chosen plane under their control. The materials conjured resemble the caster's chosen plane
 
All materials conjured from this seed radiate as faint Sorcery for [[Magic Guide#Detection Spells|Detection Spells]]. This may be concealed through applicable spells, seeds, or abilities from other sources.


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| 1 || [[Shaped Conjuration]] || The caster is able to form conjured materials into basic shapes, creating barriers, spikes, bridges etc. as needed.
| 1 || [[Shaped Conjuration]] || The caster is able to form conjured materials into basic shapes, creating barriers, spikes, bridges etc. as needed.
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| 2 || [[Active Conjuration]] || The caster may concentrate to maintain control over the conjured material during combat.  
| 2 || [[Rapid Conjuration]] || Quickly manifest and move materials, pushing, grabbing, or injuring enemies.
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| 3 || [[Rapid Conjuration]] || The caster can quickly manifest and move materials, pushing enemies or grabbing them.
| 3 || [[Active Conjuration]] || Concentrate to move conjured material at will.  
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| 4 || ||  
| 4 || [[Subliminal Conjuration]] || Other actions (including spells) no longer interrupt conjurations.
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| 5 || [[Master Conjuration]] || Caster may conjure  more detailed/intricate creations, and (with proper anchoring) may make conjured materials permanent.
| 5 || [[Master Conjuration]] || Make conjured materials permanent.
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Revision as of 20:18, 22 August 2020

Seed: Conjure draws planar materials from the caster's chosen plane under their control. The materials conjured resemble the caster's chosen plane

All materials conjured from this seed radiate as faint Sorcery for Detection Spells. This may be concealed through applicable spells, seeds, or abilities from other sources.

Rank Name Description
1 Shaped Conjuration The caster is able to form conjured materials into basic shapes, creating barriers, spikes, bridges etc. as needed.
2 Rapid Conjuration Quickly manifest and move materials, pushing, grabbing, or injuring enemies.
3 Active Conjuration Concentrate to move conjured material at will.
4 Subliminal Conjuration Other actions (including spells) no longer interrupt conjurations.
5 Master Conjuration Make conjured materials permanent.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Animate 3, Conjure 2 Animate Golem Animates a deadly construct.
Conjure 3, Energy 2 Energy Constructs Force planar energy into basic shapes creating barriers or attacks.