Shimmering Ward: Difference between revisions
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| Push || +1 lethal damage prevented per Push | | Push || +1 lethal damage prevented per Push | ||
|- | |- | ||
| Effect || | | Effect || This spell functions as [[Major Ward]], however, when the ward dissipates its target is obscured by the bright flash of light and immediately gains concealment for 1 round. While concealed, the target can make a Stealth roll as a Standard Action to hide from notice. | ||
|} | |} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Ward Spells]] | |||
[[Category:Sorcery]] | [[Category:Sorcery]] | ||
[[Category:Seed: Veil]] | [[Category:Seed: Veil]] | ||
[[Category:Seed: Ward]] | [[Category:Seed: Ward]] |
Latest revision as of 13:29, 22 October 2023
Favored Seed: Sorcerers with the chosen Plane of Aaru gain +1 Hour to the base spell duration.
Required | Seed: Ward 3, Seed: Veil 2 |
Range | 5 yards x Rank |
Area | 1 target |
Duration | 1 hour |
Casting | Verbal, Somatic |
Cast Action | Standard |
Cost | 3 Mana |
Push | +1 lethal damage prevented per Push |
Effect | This spell functions as Major Ward, however, when the ward dissipates its target is obscured by the bright flash of light and immediately gains concealment for 1 round. While concealed, the target can make a Stealth roll as a Standard Action to hide from notice. |